mizunoyoroko
Inactive Member
Old DR Rules said:Ships //are// allowed to use more than one type of shielding at once, but the total SP shall not exceed the SP of a regular shield system. For example, a ship with one shield system might have 20 SP (Threshold 2), while a dual shielded ship could have two shields that are 10 SP (Threshold 2) each, or 5 SP and 15 SP. Again, the total SP should not give multi-shield ships an advantage. Basically, **multiple shield systems are pointless in this setting**.
+ Ships //are// allowed to use more than one type of shielding at once, but the total SP shall not exceed the SP of a regular shield system. For example, a ship with one shield system might have 20 SP (Threshold 2), while a dual shielded ship could have two shields that are 10 SP (Threshold 2) each, or 5 SP and 15 SP. Again, the total SP should not give multi-shield ships an advantage.
New DR Rules said:Multiple shields do not allow a ship to sustain more points of damage. **The reason multiple shields are allowed is only to allow defense against multiple weapon types. A ship, regardless of the shield type(s), only has one threshold - equal to their class (1 through 5).**
Alright wes, this is clearly an attack against a design that I had been creating and is now up for approval. So I am inclined to ask why you feel so threatened by a shuttlecraft that you just up and change the core rules at a whim.
Personally I feel rather insulted and slighted. I put forth a thread previously about the topic, in GM chat no less so that the general public would not be involved with it, you didn't voice any concerns then. Now however you go and change the rules, which the concept completely complied with, to disqaulify the submission. You didn't bring this up in any thread you just went and changed the game mechanics surrounding it. I honestly feel that my concept wasn't an exploitation of the rules but a valid mechanical representation of an alternative method of shielding that uses smaller and less powerful shields to protect a ship from big hits.
After all, any technician that is aware of a shuttle having a weak hull would want a way to protect the hull as much as possible. Using multiple generators with a smaller shield capacity but the same threshold (ability to take damage before temporarily overloading) is a valid alternative.
edit: And by description of the mechanics as well as the description of the Regenerative shield system the entire UOC fleet's shields are borked.