Re: Character Cheat Sheet
DM Cheat sheet
Talarin, Sorcerer 2: Half-Elf, Male, Medium Size, 18 years old, 5'7", 160lbs, Blue eyes, Red Hair, Tan Skin.
- HP: 1/10
- AC: 13
- Skills: Concentration +6, Knowledge (Arcana) +8, Knowledge (Planar) +5, Profession (Farming) +5, Spellcraft +8
- Weapons: Short Spear (1d20+2, 1d4+2)
- Languages: Common, Draconic, Orc, Abyssal, Elven
- Inventory: Cloak, Small Satchel, Necklace of Eagle Splendor
- Money: 830gp, 22sp
- Spells Known:
- 0-Level: Ray of Frost, Detect Magic, Read Magic, Acid Splash, Daze
- 1-Level: Summon Monster I, Magic Missile
- Spells Per Day: 0-Level 6+0, 1-Level 4+2
- Spells Used Today:
Ghira Manaalin, Wizard 2: Deep Imaskari, Male, Medium Size, 151 years old, 5'11", 155lbs, Grey Eyes, Ebony Hair, Marble-Colored Skin
- HP: 6/6
- AC: 9
- Skills: Concentration +4, Decipher Script +6, Knowledge (Arcana) +11 (8), Knowledge (Nature) +7 (3), Knowledge (Architecture, Dungeoneering, Geography, The Planes) +6, Profession (Herbalist) +6, Spellcraft +8 (3)
- Languages: Common, Raushaum, Elven
- Weapons: Masterwork Staff (1d20-1, 1d6-1/1d6-1)
- Inventory: Backpack, Scholar's Robes, Traveler's Outfit, Component Pouch, Spellbook, Caltrops, Ink, Sealing Wax, Waterskin
- Money: 31sp, 867gp
- Specialty School**: Abjuration
- Forbidden Schools**: Necromancy, Transmutation
- Spells Known:
- 0-level: All Available^
- 1-level: Shield^, Unseen Servant, Summon Monster I, Obscuring Mist, Comprehend Languages, Identify, Magic Missile, Detect Secret Door, Mage Armor.
- 3-level: Dispel Magic^
- Spells Per Day: 0-level 3+0, 1-level 2+1
- Default Prepared Spells:
- 0-level: Detect Magic, Prestidigitation, Read Magic
- 1-level: Comprehend Languages, Identify
- 4-level: Quickened Magic Missile
Aurelus, Fighter 2: Male, Human, Medium Size, 6'11", 200lbs, Hazel Eyes, Light Brown Hair, Light Skin
- HP: 12/12
- AC: 16
- Skills: Climb +5, Jump +7, Search +2, Swim +7
- Weapons: Dagger (1d20+4, 1d4+3, 19-20), Sling (1d20+2, 1d4+3, 50ft), Throwing Axe (1d20+2, 1d6+1, 10ft), Longsword (1d20+4, 1d8+3, 19-20)
- Languages: Common
- Inventory: Backpack, Bedroll, Caltrops, 10ft Chain, Fishing Net, Flint and Steel, Grappling Hook, Rations, Torches, Waterskins
- Money: 10gp
Gix, Rogue 2: Male, Half-Dragon, Small Size, 2'9", 40lbs, White Eyes, No Hair, Clear Scales.
- HP: 0/18
- AC: 24
- Skills: Appraise +10, Craft (???) +12, Decipher Script +10, Disable Device +12, Gather Information +10, Jump +15, Knowledge (Local) +10, Listen +9, Move Silently +10, Open Lock +10, Profession (Miner) +11, Search +12, Sense Motive +9, Spot +9
- Weapons: Rapier (1d20+6, 1d4+5, 18-20), Composite Shortbow (1d20+6, 1d4, x3, 70ft), Claws (1d20+6, 1d3+2, x2), Bite (1d20+6, 1d4+5, x2).
- Languages: Common, Draconic, Undercommon, Celestial, Infernal, Abyssal, Sylvan
Inventory: Backpack, Explorer's Outfit, Shiftweave, Bedroll, Waterskin, Sundark Goggles, Quill and Ink, Magnifying Glass, Masterwork Thieves Tools.
Money: 0gp
**In addition to the base number of spells per day, a wizard may prepare and cast 1 spell of each level within the given specialty school. However, having a specialty school depletes the wizard's knowledge in two other schools and is therefor unable to use spells of the forbidden schools.
^This symbol indicates a spell of the abjuration school of magic.