Hey all, I'd just like to post something up in a reppetoir I'm converting from another format to make sure I'm doing it in the right format and that the content is interesting. I'm open to criticism.
Before feisability arguments arise, this isn't supposed to be mounted on a player object. I've spoken a little with Wes and hopefully, it'll end up on an NPC object later for a plot-arc.
Weapon Name: "Type Two" Wave Cannon ("Mara")
Location: Undisclosed (I can't ruin the fun, can I?), 8 mounted.
Primary Purpose: Anti-Fighter weapon/dispursion weapon
Secondary Purpose: Pin-Point/Surgical Strike weapon/Melee Weapon
Damage: Devastating, often melting or evaporating the more dense areas within densely armored targets.
Range: Recorded at 1300 meters against other fighters in a dogfight scenario, maximum range 3100 meters (unstable)
Rate of Fire: 20 rounds per minute, per cannon. Chain-linked and intelligently spread to a maximum firing speed of 7 rounds per second in bursts of 4.2 seconds with a time-to-wait of 5.71 seconds before the cannons are ready to commence another volley.
Description: Dissection of wreckage has shown the Mara works by emitting focused waves of subatomic particles with a carefully calculated oscillation before firing to bombard a target. The oscillation of the sub-atomic particles themselves works against the localized particles in the target to collapse the wave-function on a quantum level, releasing bursts of heat during the collapse and de-stabilization of particles, particularly in atomically dense areas of the internal structure.
The oscillation and vector of the waves are carefully chosen by the host ship or platform. Should this be unavailable, the Mara will vary the oscillation until sensors can confirm a collapse.
In practice, this causes catastrophic damage within a target, overheating internal systems and has been observed liquifying the innards of bombers, leaving the hull untouched.
The Mara is only effective at medium range or at melee range within an atmosphere or nebulae.
Editor's note: After browsing the existing tech-tree, I discovered the Phoenix Arms TLI-10 Particle Disruptor Cannon. The two appear to operate differently as the mara operates at the sub-atomic level, not the atomic level. The overall is goal to trigger a system-wide cascade failure internally rather than striking the outer-hull.
Before feisability arguments arise, this isn't supposed to be mounted on a player object. I've spoken a little with Wes and hopefully, it'll end up on an NPC object later for a plot-arc.
Weapon Name: "Type Two" Wave Cannon ("Mara")
Location: Undisclosed (I can't ruin the fun, can I?), 8 mounted.
Primary Purpose: Anti-Fighter weapon/dispursion weapon
Secondary Purpose: Pin-Point/Surgical Strike weapon/Melee Weapon
Damage: Devastating, often melting or evaporating the more dense areas within densely armored targets.
Range: Recorded at 1300 meters against other fighters in a dogfight scenario, maximum range 3100 meters (unstable)
Rate of Fire: 20 rounds per minute, per cannon. Chain-linked and intelligently spread to a maximum firing speed of 7 rounds per second in bursts of 4.2 seconds with a time-to-wait of 5.71 seconds before the cannons are ready to commence another volley.
Description: Dissection of wreckage has shown the Mara works by emitting focused waves of subatomic particles with a carefully calculated oscillation before firing to bombard a target. The oscillation of the sub-atomic particles themselves works against the localized particles in the target to collapse the wave-function on a quantum level, releasing bursts of heat during the collapse and de-stabilization of particles, particularly in atomically dense areas of the internal structure.
The oscillation and vector of the waves are carefully chosen by the host ship or platform. Should this be unavailable, the Mara will vary the oscillation until sensors can confirm a collapse.
In practice, this causes catastrophic damage within a target, overheating internal systems and has been observed liquifying the innards of bombers, leaving the hull untouched.
The Mara is only effective at medium range or at melee range within an atmosphere or nebulae.
Editor's note: After browsing the existing tech-tree, I discovered the Phoenix Arms TLI-10 Particle Disruptor Cannon. The two appear to operate differently as the mara operates at the sub-atomic level, not the atomic level. The overall is goal to trigger a system-wide cascade failure internally rather than striking the outer-hull.