Returning to the tried and true design method FMS swears by, the Cordoba has no weapons that are truly βfor the Cordobaβ but rather the designers chose a hand design that embraces the widest range of weapon systems possible. A universal hand system. The hands on the Cordoba are possibly the single most flexible mechanism on the mecha as they can automatically adjust to nearly any mecha-scaled handheld weapon system including the entire lineup of Origin Industries frame accessories. To make room for this highly flexible system there are no usable forearm hardpoints. In an effort to promote unrivaled multirole flexibility and continue utilizing weapons developed for the Wahoo Interceptor FMS developed a series of gunpods and shoulder pods with the ability to be built around various weapon systems into a variety of configurations along with full compatibility with Ashigaru Weapon Systems and Origin Industries Starfighter accessories. These variable gunpods ability to combine a staggering amount of weapon systems into a singular weapon package paired with the Cordoba's immensely strong arms makes for a deadly multirole mecha. * Pistol Gunpod: Lightweight weapon pod that excels in fast paced, close quarters engagements. These small gunpods allow for quick and precise weapon handling. * Rifle Gunpod: The addition of a stock and arm clamp along with the ability to be used one or two handed grant this platform excellent midrange performance and additional pod space for mixing weapon systems. * Heavy Gunpod: Bazooka styled weapon pod that sporting support immense weight and possess shock absorbing components for superior recoil control at the cost of the quick handling needed for close range combat. If a gunpod is loaded too heavily it will overtax the power system and overburden the arms causing the mecha to slow down greatly and miss shots more frequently. A lightly loaded gunpod will allow for greater agility and more power availability for shields and propulsion systems.6)
Hi Rizzo,A few things in your main article,
The very top of the article should be a one or two-sentence explanation of exactly what it is. Then maybe find a way to combine that big long paragraph at the top into your "About" section. Maybe put the image down under "Appearance".
ie.
======Cordoba Combat Mecha======
The Cordoba Combat Mecha is a combat mech introduced by the [[corp:fscorp:fms]] in [[timeline:ye_45]].
=====History=====
For determining the proper international nomenclature for this, I'd need to know - How many mecha has the company produced prior to this one?
The Wikipedia links to the actual Wikipedia, should be formatted like this, here is one example you have several- [[wp>Pyrotechnic_fastener|explosive bolts]]
Tier 10, is the maximum DR I am willing to accept on the Recoiless Graviton Howitzer.
There appears to be a formatting problem in this paragraph:
Headings and bullet lists should be separated by text. You have several instances of this, here is one example:
You have:
Weapon Mechanisms
* Firing Mechanism: The weapon is fired electrically by dumping massive amperage from the capacitors into the graviton projectors.
Try
Weapon Mechanisms
The weapon mechanisms are as follows:
* Firing Mechanism: The weapon is fired electrically by dumping massive amperage from the capacitors into the graviton projectors.
The ammo can be combined onto one ammo page, but it must fit the template.
The shield-bypassing weapon is not permitted, even if it was previously approved. Weapons that tunnel/bypass shielding like that were removed from the setting a few years ago. The weapon's description should be changed accordingly. Something like this would be really effective once a target's shields are down already.
Almost there! Keep up the good work, this is almost ready for approval.
The very top of the article should be a one or two-sentence explanation of exactly what it is. Then maybe find a way to combine that big long paragraph at the top into your "About" section. Maybe put the image down under "Appearance".
ie.
======Cordoba Combat Mecha======
The Cordoba Combat Mecha is a combat mech introduced by the [[corp:fscorp:fms]] in [[timeline:ye_45]].
=====History=====
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