Toshiro
Inactive Member
Submission Type: Civilian/Pseudo Military Custom Power Armor Variant
Submission URL: https://wiki.stararmy.com/doku.php?id=alexburning:burning_impulse
Faction: Civilian, but arguably Nepleslian acting as IPG Support
FM Approved Yet? Not by current Nep FM, was co-designed by Sigma when he was Nep FM/IPG
Faction requires art? No
For Reviewers:
Contains Unapproved Sub-Articles? No
Contains New art? No
Previously Submitted? No
Notes:
This is based on an intent to convert Alex' Impulse unit into something more suited to her needs and increasing survivability...and room in the chest. All but two of the named systems already exist/have articles, and the other two (Cluster Mine Launcher and X-Tech Sensor Ghost Module) are very generic designs, the later of which Sigma stated was a rejected X-Tech design not used in any other unit. I've been unsure how to proceed writing up the X-Tech design which I don't know any more about than stated, so the article's been languishing until now.
Requesting recommendations on DR and final missile count on the Cluster Mine Launcher as well. I've been having trouble deciding that one. I'm thinking perhaps ADR1 or ADR2 per missile barring a large decrease in missile number, but a decrease may turn out necessary.
Submission URL: https://wiki.stararmy.com/doku.php?id=alexburning:burning_impulse
Faction: Civilian, but arguably Nepleslian acting as IPG Support
FM Approved Yet? Not by current Nep FM, was co-designed by Sigma when he was Nep FM/IPG
Faction requires art? No
For Reviewers:
Contains Unapproved Sub-Articles? No
Contains New art? No
Previously Submitted? No
Notes:
This is based on an intent to convert Alex' Impulse unit into something more suited to her needs and increasing survivability...and room in the chest. All but two of the named systems already exist/have articles, and the other two (Cluster Mine Launcher and X-Tech Sensor Ghost Module) are very generic designs, the later of which Sigma stated was a rejected X-Tech design not used in any other unit. I've been unsure how to proceed writing up the X-Tech design which I don't know any more about than stated, so the article's been languishing until now.
Requesting recommendations on DR and final missile count on the Cluster Mine Launcher as well. I've been having trouble deciding that one. I'm thinking perhaps ADR1 or ADR2 per missile barring a large decrease in missile number, but a decrease may turn out necessary.
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