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Approved Character Cyrene Veles

Doshii Jun

Perpetual player
Retired Staff
 
Name: Cyrene Veles


General Information

Species: Nepleslian/Full Conversion Cyborg
Gender: Female
Age: 19

Family / Creators:

* Father: Ryan Veles, 65
* 19 Siblings: Deceased

Other:

* Friend: Tarvus Margura, Artist, 20, Whereabouts Unknown

Employer: Star Army of Nepleslia Intelligence and Pacification Group
Occupation: Operator
Rank: Sergeant
Current Assignment: Operator Training Course


Physical Characteristics

Height: 5'8''
Weight: 174 Ibs
Measurements: 36-24-37
Bra Size: 34B

Build and Skin Colour: Cyrene has slim and athletic build, with decent muscle tone spread over her body, while keeping distinctly feminine proportions. While very active, her cybernetic body is unable to change based on lifestyle, so her frame has remained fairly compact. Her skin is very fair flesh colored tone, relatively unblemished or marked, with the exception of a series of deep dimly glowing lines that seem to extend over portions of her body.
Facial Features and Eye Colour: A rather pretty and youthful face, with slender, but pleasantly rounded features, well shaped cheekbones, and an almost elegantly sculpted jawline. Her sharp yet delicate, dark blue cybernetic eyes emit a faint dull glow from the rim around the iris.
Hair Colour and Style: Cyrene has a short head of silken dark hazel hair, rather rough cut and kept untied at mid-neck length. Just enough to cover her ears, and highlight the slender features of her face.

Distinguishing Features:

Overview: Cyrene Veles has been subjected to nearly complete cyberisation, with only her brain and parts of the nervous system still intact.

* Cybernetic Eyes: High performance cybernetic eyes with almost perfect concealment, except for a faint glow around the iris. They grant her 5x high-resolution telescopic zoom, low light vision and rapid movement tracking.

* Reinforced Bones: Cyrene's entire skeletal structure has been replaced with an ultralight Durandium and carbon nanotube structure. Special care has been taken to reinforce the legs, skull and spinal column. While it can prevent fractures and increases the overall power of her hand to hand blows, it places an increased amount of strain on the body in case of physical trauma. Fractures will require surgery or medical nanolathe treatment.

* Synthetic Organs: The entire digestive, respiratory, cardiovascular systems have been replaced with synthetic equivalents. These outperform their organic counterparts in most respects, but were selected simply because they were more durable and reliable.

* Enhanced Muscles: With her musculature has been entirely replaced with an electro active polymer, Cyrene is capable of performing inhuman feats of strength and speed. Her abilities are usually kept in check, as unrestricted usage puts an enormous strain on her body. Typically, her strength is kept at about the average strength for a Nepleslian, and can safely be augmented to roughly 3 times her basic capabilities. Pushing past that point, she's quite likely to cause serious damage to herself. (500 Ibs Max)

* Leg Shock Absorption: Her legs have been extensively modified and mounted with a set of springy physical shock absorbers. This allows her to survive falls below 2-3 stories high, assuming she is able to land on her feet.

* Wireless Computer Interface: Cyrene is able to access wireless-capable computers in the vicinity for information, or trigger specific functions in nearby devices (such as opening doors). She is able to hack unguarded systems. This function opens up a HUD in her field of vision, leaving potential blindspots when activated. Her interface has been equipped with a limiter, to prevent potentially lethal feedback, or being accessed by hackers, but disables her higher hacking functions when active.

*EMP Shielding: While not fully capable of neutralizing the effects of an EMP assault, Cyrene will never blackout due to EMP blasts. Typically, she'll experience a light wavering of vision and slight loss of coordination, with duration based on the yield of the blast.

* Artificial Blood/Marrow: Given the complexity of her enhancements, and obvious need to keep repair costs down, Cyrene's bone marrow was replaced with universal assemblers, that release an appropriate number of medical nanites, that also serve as a sort of artificial blood. These cellular constructs keep her systems from needing much more than a routine inspection most of the time. If she has been severely damaged and lost her mobility, her blood can repair her systems back to a minimum level of functioning.

* Gun Mounts: Cyrene's forearms have ports designed to accommodate pistol sized weapons or tools. When no devices are mounted inside, structural reinforcements are slotted in.

Psychological Characteristics

Personality:
A rather introverted and quiet person, Cyrene Veles is the product of a less than emphatic father and extensive cyberisation and mental conditioning. Cyrene is a quiet introvert, with tendencies to cling to anyone who seems to put up even a thin veneer of caring. Her naivety when dealing with people stems from always doing little more than taking orders since she was a child, and often places her in less than beneficial positions. This habit tends to arise from her own lack of those kinds of figures in her life. She craves to have even basic camaraderie, a concept that was completely foreign to her for years.

In the field, Cyrene is a quick, decisive and unquestioning. Her attacks are rapid and brutal, rarely showing any regard for her own safety. Despite what would appear to be berserker-like tendencies, she does prefer finesse over an overt frontal attack. Her lack of self-preservation instincts derive from a high degree of masochism and full knowledge of the extremely durable properties of her body.

In private, Cyrene does come off as something of wallflower, preferring to hang around the crowd than be at the center of the attention. She allows herself a few hobbies here and there, and prefers the solitude of the arts over

Likes: Physical (Skin) Contact, Pain, Warmth, Reading, Carving Various Statues and Figurines
Dislikes: Being Reprimanded, Pain, Cold
Goals: Serve the Empire, Gain her father's recognition, Remember what it's like to be human again.


History

Born in YE 11, Cyrene is the last surviving genetically modified clone of Vice Admiral Veles, in a personally funded program. Dubbed "Project Jarilo", it involved nineteen other clones, each endowed with largely randomized genetic variations, mostly limited to physical characteristics. Aside from being female, Cyrene was largely similar to her genetic "father". The clones were raised in a secret facility on the far outskirts of Funky City, and given an extremely strict upbringing, with most time being spent either studying or in combat simulations.

By YE 26, each of his "children" had become perfectly adequate for his needs, each of them disciplined, highly skilled and obedient. Veles had now found himself with numerous heirs, but the need for only one. His remarkable solution came from his own idea to thin out the herd and cull the weak from the Veles household. The heir would have to be strong, remorseless and cruel, and to that extent, exactly like himself. Thus, each of the 20 children were set loose on the forests of Rok'Veru, given a machete and an old Zen Arms .45 and told to be the last one standing. The resulting battle dragged on for nearly a month, and ended with the quick and brutal executions of every child, except Cyrene. Though initially deceived by her peers, she managed to hunt down and kill each one, largely by stealth, improvisation, judicious use of traps and the environment and the occasional display of marksmanship. The experience was grueling, painful and particularly ravaging to Cyrene's mind.

Veles applauded his daughter's victory and took the partially traumatized girl back to Nepleslia. Cyrene's education resumed, and intensified. Not only was she now his definite successor, but she had exceeded his expectations for her, and thus, raised the bar for herself. Though, not even a month after her return to Nepleslia, the planet came under Mishuu attack, and Cyrene soon found herself attempting to bring the apparently decrepit Veles to a shelter. She succeeded, moving through a fleeing mob and arrived at the shelter, but only moments after getting him to safety, she was sheared in half at the waist by an errant Scalar blast and almost killed.

The resulting damage to her nervous system was thus, that only her head and spinal column could be recovered. Veles, rather distrustful of ST technology, and preferring to make a greater asset of his daughter, decided to have her converted to an almost full conversion cyborg, not entirely unlike himself. When Cyrene awoke, the first thing she saw was a progress bar representing her mind's synchronization with her new body, and the dull sheen of a cybernetics lab. Unfortunately for her, this latest turn of events in her life had robbed her of the last vestiges of her humanity, and largely, her sanity.

The cyborg spent the next 6 months in a rehabilitation hospital for other, to familiarize herself to the new cybernetic body she was now in. Though she was fully compliant in her rehabilitation, Cyrene was found to be in an almost vegetative state, or to some extent, had shut out the world around her. Though this would change, after meeting a young artist called Tarvus Margura.

At first, her interactions with the youth were silent, as he was in shock and still recovering from losing both his arms from collateral damage. He was devastated, and wouldn't allow himself to do anything, thinking he wouldn't ever have the chance to become a proper artist after. A quiet and solemn Cyrene did not know what to do, but contented herself to participate along with him in his rehabilitation sessions.

The pair grew close, and Cyrene soon found herself with her first friend. Every other being she had dealt with was always something else. A mentor, a superior, or another rival, but she had never had the chance to simply enjoy the presence of another human being. They both profited from the relationship, Cyrene having her first taste of real social interaction, and Tarvus consoling himself with the fate of the young girl that was much worse off than him. It was during this time that she picked up something of an interest in the arts, learning to carve wood and stone, but she still lacked the precise dexterity for graphic arts. Perhaps for the best, Cyrene had to leave after her 6 months time, and never had the opportunity to see him again.

The young Veles returned to her father, and resumed her lessons under the tutelage of one of the most feared men in Nepleslia. Now, old enough to enlist, Cyrene was shipped off to the IPG's operator training course.


Skills

Fighting/Physical: As a trained and conditioned fighter, Cyrene is able to adequately use a wide variety of weapons in both ranged and melee combat. She has largely focused on using small arms, rifles and knives, and knows the more or less ideal times to use them. As a marksman, she is capable of hitting a man sized target at 20 meters with a sidearm, or about 60 meters with a rifle or carbine while on the move.

Cyrene is a trained and disciplined knife and hand to hand fighter. With knife fighting, she is able to defend against targets with longer weapons, and attack in a flurry of rapid blows. Properly trained in Judo, she uses her superior speed to grapple and throw the enemy, and does know how to properly employ her enhanced strength.

(Physical) Cyrene is a well skilled acrobat and athlete, able to perform admirable feats of endurance and dexterity. She is able to leap surprising heights and position herself to land on her feet in case of an unforeseen fall. While capable of running very long distances in generally excellent times, this attribute is outshone by the almost tireless qualities of her body. Only when she has drained her cybernetic body heavily does Cyrene begin to feel the effects of fatigue.

(Power Armor) As an enlisted crewmember, Cyrene has passed the basic qualifications to pilot the power armors typically available to her, including the ELEMENT series PAs, and the newer X-Tech designs. Her general marksmanship is quite excellent, but her maneuvering lacks something to be desired.

Medical and Science: As well as first aid and basic surgical techniques, Cyrene has a decent knowledge of the various pharmaceuticals used in known space. She has the required skill to maintain and install various cybernetics.

Technology Operation/Communications: Cyrene is able to adequately use the computer and communications equipment commonly used by the SAoN, and some civilian corporations. She is fully fluent in Nepleslian and is able to read and speak Yamataian through use of an internal translation device.

Knowledge: Cyrene is well read on the laws and customs of the DIoN, recorded history and the customs of neighboring factions, such as Yamatai and Elysia. She is also fairly well read, and has a large repertoire of quotes from great works of fiction to quote from.

Art and Vocations: Though not quite a full on artisan, Cyrene typically enjoys carving or sculpting wood or stone. She tends to produce pleasing pieces of various sorts, though the subject matter varies. It should be noted she typically employs an unserated combat knife for her handiwork.

Tactic/Discipline: Cyrene is able to perform adequately in a squad situation, communicating and following orders as needed. Her tactics in combat tend to favor finesse, though she will use brute force or other less than inconspicuous methods when finesse fails. She tends to lack a certain regard for her own life in the field, largely due to full knowledge of the highly durable properties of her body.

Survival: Though she no longer needs the skill, Cyrene knows basic survival techniques, and understands the methodology behind guerrilla tactics in places with enough flora to allow such techniques. She is able to identify some comestible species on terrestrial planets.

OOC Notes

Okay, I finally finished it. If there are any issues I should deal with, please say so.
 
Good good, you're right, this is huge. I'll give it a read tomorrow when my eyes aren't burning from over exposure to a fog machine.
 
Initial reaction: Overpowered, and without the kind of justification the last cyborg had. At least it seems that way.
 
So, in which respects is the character specifically too strong? Is it certain abilities or the general combination of traits?
 
... You know what?

Fuck it.

SAINT has nothing but NH-27 for its plotship, and the IPG is the Nep equivalent of SAINT, right? So what the hell. I could go through and basically gut your character, but it's not worth it. Besides, an NH-27 could still rip this character in half, so where's the harm.

Note -- this is a special character. For this plotship only.

Also, I expect the "gun forearms" to be removed -- they don't make any sense, considering any and all pistols are far taller than your forearm. A few thin hand tools I get; guns don't fly.

This character is approved for IC usage, with exceptions. Please see the list of restrictions above before adding this character to the wiki.
 
Talked it over a bit with Doshii. The gun mounts have been replaced by knives.

* Pneumatic Ejection Knife Storage Unit: A set of retractable and/or ejectable knives can be stored in each arm in and around the small recess between the radius and ulna. Using a pneumatic launcher, blades stored in the forearm can be launched up to 15 feet, at will or by a specific motion, typically jerking the hands in any direction with open palms facing the target. The launcher can store up 3 stiletto daggers, or a single wider trench or combat knife. Knives exit out of a minute slit between the wrist and palm of the hand.
 
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