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Approved Character Cyril Sevyn (Edited, final)

Kevyn

Inactive Member
Name: Cyril Sevyn


General Information

Species: Nepleslian
Gender: Male
Age: 26

Family / Creators: Haidar Sevyn (father, 51)
Ainsley Sevyn (mother, 49)
Nasir Sevyn (brother, 17)

Employer: SMDIN, Engineering Corps
Occupation: Technical Sentry
Rank: Soldier, 3rd Class
Current Assignment: NSS Alliance (most likely)


Physical Characteristics

Height: 152cm
Weight: 51 kg

Build and Skin Colour: Cyril is a lanky individual, largely due to the fact that he was born and raised in low grav. Like most of his father's side of the family he has dark, almost brown skin.
Facial Features and Eye Colour: Cyril has a strong nose and prominent cheeks. His eyes are cybernetic, incorporating magnification and light enhancement. Structurally, they look normal, but the sclera is metallic gray and the irises are faintly luminescent neon green.
Hair Colour and Style: Cyril wears his dark brown hair short, mostly due to practical considerations.
Distinguishing Features: He has replaced his left arm with a cybernetic enhancement incorporating basic tools for engine work (cutter, fine manipulators probes of various size, flash light), both to keep his tools perpetually at hand and to provide a rock steady platform for work. In addition to the arm, he has had his left shoulder blade and vertebral column reinforced, to keep him from accidentally ripping his arm (or shoulder, or spine...) off. He has a mechendrite (a mildly prehensile mechanical tentacle, or tail in this instance, capped with various types of manipulator or instrumentation) sprouting from his tailbone, which he tends to use it as a sort of ‘kickstand’ in addition to practical considerations. He has a mnemonic chip holding schematics for the ship’s systems.


Psychological Characteristics

Personality:
Cyril was born with a mild anti-authoritarian streak, but since joining the army it has been mitigated by a) training and b) being encouraged to shoot at people. Now, he only really bristles at people telling him how to work on his engines. This has lead to some clashes with his superior officers, and some minor disciplinary actions.
Off duty, Cyril tends to be very laid back, and has a broad irreverent streak. On duty he generally keeps this under wraps, though the irreverence boils through in times of stress.
Though he would not term it as such, Cyril has some transhumanist leanings. The flesh is weak but the steel is strong and all that.

Likes: Engines, Classic Trance Music, Microgravity, Close Spaces
Dislikes: Natural Surface Environments, People Messing With His Engines
Goals: Cyril ultimately wants to make Chief Propulsion Engineer


History

Cyril was born to a family of yard dogs over Nepleslia. He was born on one of the orbital habitats housing the shipyard workers and didn't actually set foot on the surface of a planet until he was nine years old.
He has been helping on the shipyards for most of his life, starting when he was just eight years old. At first, he was simply a gofur and a tool passer, and later a basic laborer. But on his seventeenth birthday, he was taken in as an apprentice to one of the engine mechanics. Cyril had always shown great aptitude for engines, and seven years of apprenticeship only honed his natural feel for the great machines that pushed ships across the void.
It was during his tenure as an apprentice that he received first cybernetic enhancement. As the result of a slipped brace and someone kicking the wrong part of a loose stanchion, his left arm was crushed between ninety kilos of composite and a blast door. In order to continue working, he had to have a cybernetic installed. While expensive, it wasn't exactly crippling especially as some of the bigger dirtside living costs weren't really encountered in habitat. Even better, as it was an industrial accident, the yard was footing a good chunk of the bill.
Once he got used to the occasional sensation of steel rubbing against steel in his spine as the reinforcements were worn in, he found that the cybernetic really made his job easier. Over the next few years, his admittedly limited income went towards further enhancements, including a prehensile tail and full replacement of his eyes.
He joined the Star Military of Nepleslia on a drunken bet/debate after completing his apprenticeship. He decided to go through with training simply for the chance to play around with the biggest and best engines in the Nepleslia. He completed basic with a throughly average grade, and went on to the Engineering Corps where he was trained in the maintenance and repair of military grade engines.


Skills

Maintenance and Repair (Starship Engines): Years of apprenticeship and specialized training has honed his innate sense for how a starship engine ‘feels’. While he generally has no idea of the theories behind their operation, there has yet to be an engine made that Cyril can’t figure the operation of, given enough time to study (tinker with) it.

Technology Operation: Cyril is familiar with the operation of the standard military and civilian computer and network systems of the Nepleslian Empire.

Mathematics : Cyril knows the calculations for engine efficiency ratings and the like off by heart, as well being able to calculate space usage with just a pen and paper.

Fighting : Due to the occasionally violent nature of most business on Nepleslia, especially in the 'blue collar' segment of society, Cyril has picked up some skill with firearms and brawling. His subsequent training in Basic, and to a lesser extent the Engineering Corp, improved this basic foundation. While he's no Marine, he can hold his own in a fight. Cyril has an almost obscene enthusiasm for automatic weapons.

Physical : Given the rather cramped conditions an engineer and yard rat encounter, Cyril is something of a contortionist. He able to fit himself into remarkably cramped conditions with only moderate effort. This is aided by the fact that he can take off an arm if he has to. Due to spending literally thousands of hours in micrograv and vacuum, Cyril can move in nul gee as if he was born in it and wears spacesuits as if they were a second skin.

Rogue : As the result of the borderline criminal nature of many Nepleslian yard dogs coupled a sense of survival, Cyril is skilled at bypassing blast doors and airlocks. He's acquired an extensive knowledge of the relevant control runs in may of the most common classes of commercial and older military ships for just such a purpose. After all, if you're on the outside of an airlock with a nearly empty suit, you want to be able to get in in a hurry, even if they don't want you there.

Vehicles : While not rated, Cyril is a proficient pilot of the small utility shuttles and skiffs used in microgravity construction environments.


OOC Notes

Alright, here's the final draft. Any additional comments would be appreciated.
 
Re: Cyril Sevyn (WIP)

Descriptions of the cybernetics and what they do are typically detailed in the Distinguishing features section in a list, so you have the right idea. =)
 
Re: Cyril Sevyn (WIP)

1. This is going to sound picky, but that line about his eyes, how "they look normal" -- take that out. Metallic grey pupils and neon green irises are not normal -- Kokuten aside.

2. I want a justifcation, in the history, about how he got the cybernetics. They sound rather spendy.

That's three Nep characters who want cybernetics right out of the gate. I'm a little disturbed by this, but as far as I can tell, your cybernetics actually make sense. I like that you reinforced his shoulder blade and his spinal cord (someone reading Ghost in the Shell, perhaps?) to keep his arm from snapping off.

The tail ... sure. What the fuck. As long as he doesn't start stabbing people with it.

3. Skills ... sound good. You need two more.

4. Bottom-rung soldier for the rank is correct.

Overall: Kind of cool, actually. He's got the quirky physical traits going down with his tail, but he still has a good feel to him. Good work! Just address what I've listed above, and you should be OK to roll.

This character is pending.
 
Alright, addressed the issues as best I can.

For the eyes, by 'normal' I had meant normal-structured rather then a bulky metal box bolted to his face. Not clear enough in retrospect, but I've fixed that.

I actually got the idea of reinforcing the spine and shoulder from Global Frequency. Plus common sense. I mean, you have something significantly tougher then the what it's attached to. Makes sense to anchor it to something just as tough.

I think I've hit everything, but let me know what I missed.
 
Changed Rogue so he is skilled at bypassing commercial blast doors and older military vessels -- modern military ones operate on a whole other level.

This character is approved for IC usage.
 
Thank you.

Now, I feel vaguely embarrassed for having to ask this, but what is the process for applying for assignment? I read through the player's guide, but I'm still confused on this particular point.
 
Oh. Duh.

Go to the Nepleslian thread and file for orders in its orders thread. Or just post in the OOC saying, "HEY, NEW PLAYER, HALP." That oughta do it. The bio process is really formal; getting on a ship is a kind of slap-it-together, beg-someone-to-take-you thing.
 
Two available Nepleslian plotships are the NSS Alliance (currently in the Kennewes Offensive) and the NSS Banning (currently en route to the NSS Alliance). Good luck with your character! :mrgreen:
 
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