Nyton
Inactive Member
Tactical Directional Plasma System
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Purpose: Anti-Mecha
Damage: Moderate to Heavy. Plasma is moderately effective against shields and will at the very least ablate enemy armor if not melt it. Damage to unshielded and unarmored targets is extreme.
Range: 2.5 kilometers in atmosphere. 2,500 kilometers in space.
Rate of Fire: Varies
Payload: Effectively unlimited when properly attached to the Power Armor. Does not recharge when not attached to the power armor.
In order to augment the Daisy M6 Infantry Armor the TDPS gives the user further flexibility in weapons deployment. Similair to the highly effective plasma system seen on the PHALANX, this system seeks to improve on the greatest strength of that device.
By replacing the forearm guns of the Daisy with a plasma generation and directional device the Armor can fire off plasma streams from the emitter located on the palm of it's hands. The power of the plasma emitted is no stronger than the shots fired off from regular plasma rifles however the directional device makes it a more versatile weapon than a mere rifle.
While using the magnetic principles from the previous system, more emphasis has been given to refine the stream. Users will be able to generate and control several streams that can attack all at once. The user can also create and shape weapons made of intense 'solid' plasma. The plasma is kept in check by pressurizing it within itself so that instead of exploding upon contact it will just burn off at the edges. That which is burned off is immediately replaced by more plasma generated from within.
The AIES link with the onboard computer systems lets it target and track multiple targets with the plasma streams much like it would a regular fire and forget system. This feature allows the user to focus on evasion of the enemy without having to aim a weapon. Instead the plasma emitters simply launch streams of plasma out at attackers. Furthermore these streams can be directed to go around corners and obstacles rather than through them. The size of the stream can be varied from pin point to several feet in diameter. The larger the stream the more time and energy required. The system can also fire regular plasma 'bullets' like a regular plasma rifle. The applications are limited only by the users imagination and skill or control.
In order to take full advantage of this system and give it the necessary power required without reducing it's defensive systems, a second capacitor system must be mounted in the shoulder slot.
Designed by Nyton Claymere, based on his experiences with the PHALANX. Wishing to not let a potent weapon system be discarded he sought to find a way to incorporate it into the Daisy.
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Purpose: Anti-Mecha
Damage: Moderate to Heavy. Plasma is moderately effective against shields and will at the very least ablate enemy armor if not melt it. Damage to unshielded and unarmored targets is extreme.
Range: 2.5 kilometers in atmosphere. 2,500 kilometers in space.
Rate of Fire: Varies
Payload: Effectively unlimited when properly attached to the Power Armor. Does not recharge when not attached to the power armor.
In order to augment the Daisy M6 Infantry Armor the TDPS gives the user further flexibility in weapons deployment. Similair to the highly effective plasma system seen on the PHALANX, this system seeks to improve on the greatest strength of that device.
By replacing the forearm guns of the Daisy with a plasma generation and directional device the Armor can fire off plasma streams from the emitter located on the palm of it's hands. The power of the plasma emitted is no stronger than the shots fired off from regular plasma rifles however the directional device makes it a more versatile weapon than a mere rifle.
While using the magnetic principles from the previous system, more emphasis has been given to refine the stream. Users will be able to generate and control several streams that can attack all at once. The user can also create and shape weapons made of intense 'solid' plasma. The plasma is kept in check by pressurizing it within itself so that instead of exploding upon contact it will just burn off at the edges. That which is burned off is immediately replaced by more plasma generated from within.
The AIES link with the onboard computer systems lets it target and track multiple targets with the plasma streams much like it would a regular fire and forget system. This feature allows the user to focus on evasion of the enemy without having to aim a weapon. Instead the plasma emitters simply launch streams of plasma out at attackers. Furthermore these streams can be directed to go around corners and obstacles rather than through them. The size of the stream can be varied from pin point to several feet in diameter. The larger the stream the more time and energy required. The system can also fire regular plasma 'bullets' like a regular plasma rifle. The applications are limited only by the users imagination and skill or control.
In order to take full advantage of this system and give it the necessary power required without reducing it's defensive systems, a second capacitor system must be mounted in the shoulder slot.
Designed by Nyton Claymere, based on his experiences with the PHALANX. Wishing to not let a potent weapon system be discarded he sought to find a way to incorporate it into the Daisy.