Yes they do.Navy ships don't have closed environment and limited life support capabilities.
Wes said:Yes they do.
I don't get it.
A naval ship is on the surface. There's no way it's going to run out of air, is it?
A submarine, while underwater, doesn't have that luxury. If your air reserve go out, you're pretty much screwed.
We gloss over it in Star Army, but vaccuum is pretty hostile and we often have very thin-walled boxes with engines strapped on them flying around nilly willy, largely taking life support for granted. As I see it, it's one of the most important systems for not only survival (air recycling, temperature, atmospheric pressure, radiation protection, protection against acceleration), but likely the quality of life you manage to see aboard KFY ships to boot (gravity, atmospheric retention, etc etc...). The sole reason we probably don't get to see it as a concern probably comes from another understated tech - the Matter Collection System - which likely grabs molecules out of ambient space and turns them into the necessary composite gases to support life inside a spaceship.
Make a day-long pit stop at a suitable gas giant with an asteroid ring mostly composed of iced-over rocks, and said ship probably won't have anything to worry about for a week. We're a space roleplay. This actually shoulod be important. But it's usually not because it's usually made extremely trivial most of the time.
Three words: Nuclear-Biological-Chemical.
Naval vessels have been designed in case of such attacks, which means life-support systems.
For example, you could have a Taisa, a Shosa and a Taii and a couple of Shois for a starship... but how are they impacted by the different shifts needed? Should Star Army ships actually have three times that number of officers?
If in combat, everyone and their moms should be awake regardless if its their 8 hour sleepytime.
If not in combat, you dont need the Taisa, Shosa and the Taii on the bridge at the same time all the time, maybe once every week to keep themselves familliar with each other's style and the rest consisting of one or two of the senior bridge officers playing captain and a handful of the Shois for on-hands training.
If we look at STO's doff system, it gives you an idea of the vast scale of professions that might appear in a ship. Remember, that the military specialises its troops because it wants replacement troops that are easily and expertly trained in a reasonable timeframe.
[...]
A big ship would probably have almost all of these, and smaller ships would have the essentials.
Also, keep in mind one reason the smaller SARP ships have small crews is so they can be mostly player characters.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?