John Caridian
Inactive Member
I can not seem to find a reference for the speed of the hyperspace gates used in Cowboy Bebop but I do not believe it is more than a few hundred times c (if not less), as that speed would allow for travel between Jupiter and Earth (when they are farthest apart) taking roughly 10 minutes (equating to 309 times c) which seems relatively consistent with what I have seen of the series. There is also (to my knowledge) no alternate form of FTL, so expansion is very slow.
Kotori said:Jatsu, I based my 10 LY in 2 hours at a 300 000c speed on this page ( https://stararmy.com/setting/planets/index.html ).
Vesper said:Indeed!! It also returs strategy to a important place, since one must put ships and defenses where you think they will attack, instead of having the ability to respond instantly to any threat.
erm...well, that explains it. You calculated the time it would take to travel 81.69 ly, which is about 2.4 hoursKotori said:Jatsu, I based my 10 LY in 2 hours at a 300 000c speed on this page ( https://stararmy.com/setting/planets/index.html ). If it takes the Ayame II can make the 10 LY Kohana/Yamatai trip in 4.8 hours... it'd take a Sakura gunship 2.4 (I make no claim that my calculations were spot on when I tried that whole formula thingie... but my results sort of confirmed it).
Then again, I have hard time beleiving that the distance between Yamatai/Kohana is 81.69 LY and not around 10 LY, based on the map... then again, the map is only 2 dimensional.
of course that round trip most likely included hyperspace, sublight, and atmospheric flight...as well as landing, unloading, and taking off again. She probably stopped for food and sleep a couple times along the way, too.sada sakue said:At some point in the anime, a professional trucker (Victoria Telpsicorei) sets a new record of 3 days to make a round-trip to venus. In the best case, if we suppose that she went from Jupiter (which is unlikely, since she says she's going to Europa at the beggining of the session), that's still pretty slow compared to SA FTL drives =)
thus the "a bit more advanced" I tacked on at the end =P. And open hyperspace would cause too many problems. One wrong turn and you end up a few billion ly away with no idea how to get back, which doesn't actually matter since you just crashed into a quasar.Vesper said:Keep in mind though that with neither of those systems can a ship enter hyperspace w/o a jump-point (the gates for Cowboy Bebop and the "Colum" for Xenosaga), irelevant of ship size. (I would say a completly open hyperspace would allow for far more drama than fixed tunnels.)
Jatsu said:of course that round trip most likely included hyperspace, sublight, and atmospheric flight...as well as landing, unloading, and taking off again. She probably stopped for food and sleep a couple times along the way, too.sada sakue said:At some point in the anime, a professional trucker (Victoria Telpsicorei) sets a new record of 3 days to make a round-trip to venus. In the best case, if we suppose that she went from Jupiter (which is unlikely, since she says she's going to Europa at the beggining of the session), that's still pretty slow compared to SA FTL drives =)
I don't think anything's broken or anything needs fixing. It's worked for a long time, I just don't think there's reason enough to bother changing it.
Tom said:....
All this FTL and physics-defying travel HAS to have some negative effect on the space environment. We're shredding reality every time we go FTL.
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