Fred
Retired Staff
Wes didn't like the 'non-universe friendly' idea for the uber-fast FTL means of travel. It sounded too much like something that happened in Star Trek TNG around a certain region of space - actually, the whole variable warp nacelles the U.S.S. Voyager had were built with that in mind.
I don't see this being accepted. I mean - I tried convincing Wes about the same excuse and it didn't make the cut.
I mentioned it before, but no one seems to have paid attention to it : Hyper-space fold systems (I picture a Xenosaga-esque/Freespace tunnelway here) could be restricted to only being able to transit a ship from one place to another in that exactly data would be needed to make a safe transit between the departure point/arrival point. Such data would be acquired by going to the said system and obtaining sensor survey data or the like so that the information could be added to the PANTHEON network.
PROs : Well, it makes it so that ships have to go over to an unknown system using CDD speed to access it later through hyperspace. This allows ships to actually make deep space exploration missions and have them take some while to do, instead of making them trivial affairs.
The disadvantages are actually rather negligible. You can easily justify the whole 'need to survey the a starsystem' that wasn't needed before by the simple mention that Star Army starchart as done from Yamataian observatories / telescopes / sensor arrays could have picked things up as far as 30 LY and that going further would require different methods as well as the building of research stations farther out. (added value in making friends to getting info on their starcharts too?)
Also, I mentioned something about reducing the number of ships equipped with hyperspace fold systems. The excuse could go that fold systems are large and, with the SA trying to streamline their number of ships/size of ships in use, they could go to only placing the hyperspace fold systems on the larger cruisers/capital ships.
PROs : it keeps the SA as powerful as it's neighbors in term of fleet movements for defending their systems and such. Cruisers and Battleships gain an edge on the smaller ships by litterally being the backbone of the fleet in more ways than just because they are big ships. The smaller ships, since they have CDD capabilities, are thus better for sending over to explore and patrol areas (patrolling means something more when you consider that instead of making large jumps systems to systems, they'd actually move around to survey things).
There's also the issue of cargo transports, like it was mentioned before. Both time of transit and their vulnerability by not getting to their destination right away are both good factors, in my opinion.
I don't see this being accepted. I mean - I tried convincing Wes about the same excuse and it didn't make the cut.
I mentioned it before, but no one seems to have paid attention to it : Hyper-space fold systems (I picture a Xenosaga-esque/Freespace tunnelway here) could be restricted to only being able to transit a ship from one place to another in that exactly data would be needed to make a safe transit between the departure point/arrival point. Such data would be acquired by going to the said system and obtaining sensor survey data or the like so that the information could be added to the PANTHEON network.
PROs : Well, it makes it so that ships have to go over to an unknown system using CDD speed to access it later through hyperspace. This allows ships to actually make deep space exploration missions and have them take some while to do, instead of making them trivial affairs.
The disadvantages are actually rather negligible. You can easily justify the whole 'need to survey the a starsystem' that wasn't needed before by the simple mention that Star Army starchart as done from Yamataian observatories / telescopes / sensor arrays could have picked things up as far as 30 LY and that going further would require different methods as well as the building of research stations farther out. (added value in making friends to getting info on their starcharts too?)
Also, I mentioned something about reducing the number of ships equipped with hyperspace fold systems. The excuse could go that fold systems are large and, with the SA trying to streamline their number of ships/size of ships in use, they could go to only placing the hyperspace fold systems on the larger cruisers/capital ships.
PROs : it keeps the SA as powerful as it's neighbors in term of fleet movements for defending their systems and such. Cruisers and Battleships gain an edge on the smaller ships by litterally being the backbone of the fleet in more ways than just because they are big ships. The smaller ships, since they have CDD capabilities, are thus better for sending over to explore and patrol areas (patrolling means something more when you consider that instead of making large jumps systems to systems, they'd actually move around to survey things).
There's also the issue of cargo transports, like it was mentioned before. Both time of transit and their vulnerability by not getting to their destination right away are both good factors, in my opinion.