Well, my point of view is I kind of like the way things are right now, and I would rather avoid retcons and the work that they'd take to implement (wiki edits, etc). Unless we're talking power armor. I'm all for making power armor less starfighter like and more actual armor-like. That said, I would much rather reduce speed than increase distances between systems. I'm just not sure I'd like something so drastic. Also, I would back having a single FTL system in SARP (preferably hyperspace folds).
Right now there really isn't any difficult terrain for FTL engines besides the FTL exclusion zone around stars, anywhere a CDD can go a Hyperspace jump can take you.
Ontop of that there really is no time to turn with the speeds involved. You're arriving so fast that you're basically going point to point anyways.
CDD also shouldn't be any stealthier than Hyperspace, you're ship is still putting out enough energy to burn a planet so you're going to stick out like a sore thumb.
And for small craft you can always just start putting on a small Hyperpsace drive instead of CDD.
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The setting is much cleaner with just one form of FTL drive, then we only have to work on making one good set of FTL rules. We should focus on fixing up hyperspace drive rules for the setting, and just let CDD be phased out as it doesn't really have a use. Just stop approving ships with CDD drives and we're done, the rest happens naturally over time.
CDD also shouldn't be any stealthier than Hyperspace
Keeping all the various systems and then making them equal is a huge step backwards for the setting. Thematically, it splits everyone up and will give the setting a more 'comic book' feel as everyone will have ships that act very differently in FTL.
Mechanically, SARP already doesn't have great FTL rules. The complaints (even the unjustified ones) are numerous. We should be aiming to create one good set of FTL rules from this discussion and that is already hard enough when we have to argue over the specifics of one type of FTL system. If you want to include CDD and Wormholes then we'll need to iron out 2 more systems... then another for Spacer's lay-gates, and another for Hyperpulse, and another for the next system that comes around.
Here's another question: Without the CDD, what would the Nepleslians utilize for FTL?
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