CadetNewb
Well-Known Member
Regarding nebula as FTL blockages. It probably doesn't make much sense for them to negate hyperspace travel, but it would probably be dangerous for CDD in normal space.
Hitting the minuscule amounts of gas of a nebula at a significant fraction of light speed -- or worse yet FTL speeds -- would still blast that matter apart and turn it into energy in the form of hard radiation; basically the same result as a matter/anti-matter reaction where the matter and anti-matter are turned into gamma rays. You'd get the equivalent of a multi-kiloton nuclear bomb of energy being released against your hull just by colliding with a grams worth of nebula dust.
Given how tough ships are in this setting, that wouldn't necessarily destroy one or even severely damage it with only short exposure, but you would still need to have your shields up and the larger the nebula is, the longer you'd have to fly through what is essentially a continuous explosion weakening your shields, washing out your sensors, with a massive amount of radiation threatening to fry your ships computers and crew. The faster you fly the worse it would be, as you would collide with a larger amount of matter-per-second. Even if nebula realistically only have a few kilograms of matter filling a volume the size of the earth, when your ship is traveling over 300,000km per second you'd be hitting enough dust each second for the nebula to still be a hazard.
That's actually happened before IIRC. The SAoY ships in question ended up completely fragged, though I don't remember what FTL drive they were using for that jump.
Oh, for the love of.........
Is there anything wrong with having multiple solutions?
Isn't it kind of, you know, a given that different factions (each with their own histories/cultures/etc.) would have differing methods for FTL travel?
......Anyways, moving on:
Let's break this down, shall we?
Continuum Distortion Drives
- Combined Field System (Yamatai) [FTL/Defense/Offense/STL] {Speed Chart 1 (Distortion Field)}
- Enhanced Subspace Distortion Drive (Lorath) [FTL/Utility]
- Continuum Distortion Drives (Yamatai/Nepleslia) [FTL/STL] {Speed Chart 1, Speed Chart 2, Speed Chart 3 (Distortion Field)}
- Gravitic Centrifuge (Lazarus) [FTL/Defense/STL/Stealth]
Wormholes
- Wormholes (Yamatai/Nepleslia) {Variable; see link for formulas}
- Rift Generators (Freespacers) {Instantaneous}
Hyperspace
- Hyperspace Drives (Yamatai/Nepleslia) {Speed Chart 1 (Hyperspace Drives), Speed Chart 2 (Hyperspace Drives)}
- Hyperspace Fold Drives (Yamatai) {Speed Chart 1, Mechanics Example 1, Mechanics Example 2}
.........Mechanically, it looks pretty damn solid to me, bro. The speeds themselves are, of course, obscenely fast, but that's a pretty easy fix, no?
EDIT: Also, @Zack, you still haven't answered my question from earlier:
To be honest, I don't like the idea of just cutting FTL down to just Hyperspace, and would like to keep all three as viable methods as you're suggesting. Though, the thing I would like to see the most is them being fleshed out more. Fred asked what's it look like, how dangerous or what possible risks are there, so on, so forth. Both Star Wars and Star Trek make it pretty damn clear that, despite being done routinely, it's a big deal where things can go wrong. We should probably focus on that out of all things.
With CDD or any warp-style travel -- because you're travelling faster-than-light and the rate at which gravity waves travel across normal space (which is lightspeed as well) -- you'd only detect a ship using CDD with conventional sensors if they travel at FTL past you or away from you, not as they are travelling toward you... unless you're using some exotic FTL sensor that breaks the laws of physics so you can detect their mass or gravity or emissions at a distance before those things can physically reach your own vessel.
If the ship travels past you at a distance of say -- three light-minutes -- then about three minutes later the emissions of the ship should reach you and you should notice that they've flown by you... but not before that.
I think we already have that. Tachyon modulated sensor systems or something along those lines?