The "10 times xDR = (x + 1)DR" is used in relation to shields, and is not because of the power output of the weapons as much as how the shield functions. When it comes to shields, ten weapons of one level dish out the same effects
ON SHIELDING as the next level, up to three additional levels/1000 seperate attacks.
This does not work the same on a ship's hull
So you're both partially correct.
Of course, I discourage intentionally doing this to one spot on a shield, as the purpose of lots of tinier weapons is to cause lesser, though more spread out, damage. If you want to have the effect of a DR 8 weapon, submit a DR 8 weapon unless you have a specific reason for having multiple units...such as Uso's, which is a valid reason--to cause more spread out damage against unshielded targets.
This is why I am critical of submissions with 10 or more of the same weapons functioning at the same time being able to fire on the same weapon arcs.
Edit, Review:
First, the escape pods. There is no mention of them generating the radiation your organic people need to survive. Unless you add that, their use as life pods may be a moot point after a certain amount of time. Also, wouldn't that 10% chance of detonation attract whoever blew up your ship in the first place to finish the job?
The Nucleosynthetic Breeder Reactor Assembly is confusing to me. Can you explain a bit more about how it works in closer-to-layman's terms? (Dumb it down for me)
Do Nepleslian sensor packages even have Aetheric sensors at this time? My search didn't turn up any approved Nep ships with it, and if not, the Neps can't exactly give them to you. Find an approved Nep/NAM ship with them and I will reconsider.
On the Difference Engine... "It works because it does" isn't good enough for me. I need some description beyond this.
Adjust your STL and FTL speeds to conform to this:
https://wiki.stararmy.com/doku.php?id=st ... d_standard
And I expect your race to be at the low end of the FTL and fold spectrum, middle
at most since they're reverse engineering things. Up until this, I believe your race has been against FTL propulsion or other sciences manipulating space, and has not had time to gain a lot of experience.
I do not think your ship has its Aether generators still, so I would like to know how you're generating the energy levels needed for the EDD.
A nuclear weapon's DR rating is 5. Given the massive size of your "Pseudonova" Missile Batteries as being several Gigatons, I MIGHT be willing to give a max DR of 6, but no more.
Also, I want to see a reduction in the manufacturing number. You should not be making a multi-gigaton nuke from nothing every 15 seconds without proper justification. I would be willing to allow the faster manufacture time in relation to a much lower yield, however.
Please reduce the missile range. There are VERY few weapons with a 20 AU range, and even 10 is pushing it. Also, the AU range would quickly shrink as your missile performed those high level evasion maneuvers because, logically, it is using up more fuel.
The Last Laugh is highly questionable, simply because of the fact it has full coverage, can be fired indefinitely, and has a DR 8 rating. Such a secondary weapon is excessive. You can either make it a fixed weapon, or you can lower the DR to 4-5 for each pylon.
Your main weapon I find somewhat acceptable, though it is at the high end of the power spectrum. If the shells are so unstable and will detonate after a set amount of time in existence though, why do you have 4 in storage?
I don't see the Drone Fighter Wiki Submission, so you will need to make a seperate submission for this unit (or link me to its wiki if already approved) or just replace them with the other already approved type.
While I think this is innovative and shows that the Freespacers are skillful salvagers and innovative problem solvers, some aspects are unrealistic or excessive. Please address these issues.