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Can a plot focused on moving crates of stuff (not a technical term) to places (not intended to be astrographically specific) actually be interesting? Is there enough conflict to keep players engaged? I hope you're willing to find out because I'm willing to try it with the YSS Fukuroi.
My inspiration is drawn partially from Adm. Dan Gallery's Cap'n Fatso series, repeat viewings of the movie Mr. Roberts as a kid, and The Caine Mutiny, as well as, of course, existing SARP canon.
The crew will have more time in 'civilized' ports then a lot of combat vessels, but there's an ever present danger when operating alone in support of the fleet, especially over the lengthy distances to be expected in the Kuvexian War. There will be plenty of chance for inter-character interaction (and drama) as well as the possibility of more traditional combat. So, as hokey as it might sound, expect some comedy, some tragedy probably, and possibly high action. Don't expect recognition.
My hope is that if the plot is successful at all, we will be able to visit with/support various other SAOY active plots and take part in faction-wide events.
Star Army is a sci-fi shooter, so we're required to have a level/stage where the designers got lazy and made a maze of crates instead of actually detailing a new level.
Not sure if I'll be available to fully participate in this, but thought I'd mention that I have probably the only actual full-time Logistics character.
One last check and a timeline! If any of you guys are still interested, I'll be aiming to kick this whole business off January 15th. That's twelve days from today.
Yep! I'm going to put this back on ice and try again some other time.
Do have a short mission or two plot involving salvaging a 2nd Mishu War wreck I might run though, so keep your eyes peeled if you're looking for some sort of brief mystery-esque plot.