Sigma
Inactive Member
I believe I understand the basic concept of the threshold in the defensive DR. However, for clarity's sake, I'm going to get the in-depth explanations since the wiki is not very clear to me. So far, I've not taken it into account since a certain someone (not Uso) I did PA combat sims with said not to bother. But I find that bothering about it could in fact increase combat difficulty without throwing more enemies at my players.
For the purposes of having something concrete, I am going to use a Hostile as the basis for all questioning.
1) Does threshold only apply to shielding? If so, does armor have the same or different threshold rating. If not, why?
2) If I fired an ADR 2 or lesser weapon at a shielded Hostile, does the weapon do no damage to the shields? Or does damage dealt just lessened?
3) Similarly, if I fire an ADR 3, does that result in a less than full damage to the shield or does it result in full damage?
4) And if I fire an ADR 4 or greater, does that do full damage (i.e. taking down 4+ shield SP) or does it do 3 damage to the shields and the remainder damages armor?
5) Does a mech (PA or otherwise) have to lose shields before damage can be done to the armor?
I don't need exact number crunching, just an explanation to help me understand so I can translate that into approximates when doing damage to players and NMX.
For the purposes of having something concrete, I am going to use a Hostile as the basis for all questioning.
1) Does threshold only apply to shielding? If so, does armor have the same or different threshold rating. If not, why?
2) If I fired an ADR 2 or lesser weapon at a shielded Hostile, does the weapon do no damage to the shields? Or does damage dealt just lessened?
3) Similarly, if I fire an ADR 3, does that result in a less than full damage to the shield or does it result in full damage?
4) And if I fire an ADR 4 or greater, does that do full damage (i.e. taking down 4+ shield SP) or does it do 3 damage to the shields and the remainder damages armor?
5) Does a mech (PA or otherwise) have to lose shields before damage can be done to the armor?
I don't need exact number crunching, just an explanation to help me understand so I can translate that into approximates when doing damage to players and NMX.