That's a good point. For story purposes I'll roll with it this time, but teleporters in SARP have always been the power armor and whatever it's holding, not a circle around the person. And when you try to carry too much mass what happens is only some of your molecules teleport which is usually very bad.
I don't think that's a good point. Let me explain.
How do teleporters work? We don't use magic so there must be an explanation and that explanation is going to have to hang around the technology we set in the universe and the realistic physics we employ.
Matter cannot occupy the same space at the same time, so when matter instantly appears where other matter is(ex. Air) it will rapidly explode away from the area to accommodate the matter that has appeared there.
Through what means does matter travel to 'appear' in a new location? Through subspace, maybe?
We fold space in big ships, right? Matter must have space to exist in, even during transit.
So we are essentially folding the space(the unit's local space) between location and destination like a paper map and moving directly to the destination, skipping the space between.
Using this as our explanation to describe the instantaneous transit during teleportation would justify the explosion that occures when we arrive in an atmosphere. If each PA mounted teleportation unit has only enough power to teleport a maximum of itself and one other, like medevac situation not exceeding 350kg, then it could easily be able to coordinate with multiple teleporters to accomplish the task we have just performed. So regardless of whether any other characters have thought that this is possible, based on the physics used to justify instantaneous travel in our setting we can conclude this is well within the capabilities of setting technology.
Furthermore, teleporting is not a new concept in the SAOY. It would be out of character for our premier teleporter to be unpredictable or inflexible given the massive amount of usage, and dependency, this technology has seen.