Bingo.I personally feel I'd rather see explosions inconsistently described than tied to this. Algebra and root numbers?
However Fred is also right: people don't really follow or care about the rules. The latest rule changes have broken things to the point where missile weapons are not approvable if you put stats on them.
The submitted article is/has…
[ ] Easy to read and understand (not a lengthy mass of technobabble)
On one had this is a lot of words. It would probably work a lot better if you had this full version, and then also included a mini-version just with a quick conversion guideline. Even better if you could put in a quick table generator that would take in a number and spit out the DR tiers at X distance.
While I can certainly see your point, that technobabble is real-world math and geometry that explains exactly why the system is as it is. It's more for the benefit of those approving it/seeking to know the nitty gritty of why than people who would actually employ it. What recommendations would you make? Would putting the math on a separate wiki article be better?This wouldn't pass the checklist because of this:
What specifically is your issue with this? Not asking you to defend your standpoint, merely to elaborate.Oh God. Please don't.
Oh God. Please don't.
Zack is his usually pugnacious self about the idea that "we don't follow rules," but the idea this be required for submissions is what made me think of players to start.Really, the only calculating that needs done is by the submitter to initially establish the ranges and put them in the article, or the person updating an old article. The GMs and players using the weapon would have a direct reference to look at. I can remove the square roots (those are there for comprehension anyway) and make it even clearer that the math needn't be read unless someone really wants to understand the nitty gritty.
If it is not actually desired by the player base, however, then the idea can be discarded.
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?
We use cookies and similar technologies for the following purposes:
Do you accept cookies and these technologies?