Tourism, in my opinion, would simultaneously be difficult to quantify and easy to exploit - and besides, megastructures like a planetary ring or a Dyson Sphere are large (and rare) enough to the point where they donβt really fall under the purview of the DR system, as any damage that occurs to them is going to be decided by the GM of whatever plot theyβre being used in.Which is why I suggested the tourism scale. How many people on Big Green have ever seen all major landmarks of it? Like percentage of the population.
Iβd go even farther and make it one flagship/titan/whatever per faction, though - and I mean no offense by this - that should probably be made as a separate suggestion to avoid derailing this one.A very thorough post, but it should be kept in mind that we've got a few dozen Izanagis running around by this point in time so it's not exactly a UNSC Infinity situation. There's 20 just sitting in orbit of a fleet depot, and about 20 more spread throughout the fleets. Do people think we should institute some kind of limit on things of a certain scale and above, like a "You get one per star system" separate from the existing "one huge space station per system" limit that already exists? Purely spitballing at this point
more to destroy and increased redundancy/compartmentalization
I think this is a good idea in general, such things beyond the scale of tens of KM generally can't be mobile in the traditional STL sense at any kind of speed, and beyond that they're more story setting than 'starship' or "Starbase" so they shouldn't really even be considered in the same realm.I do agree that some stuff should fall out of scope, as in the mindbogglingly large orbital rings/dyson spheres. I just drew that bar earlier, since I considered planets and some MegaMcHuge ships in that scope already.
I think that keeping tier 15 as the weapon maximum will help to make these structures and ultralarge starships more impactful, as it is more difficult to destroy them. However, even with only tier 15 weapons against a theoretical tier 18 station or gigadreadnought you can still hurt it, it just means that you're not going to be putting them out of comission quickly and I think that's the way it probably ought to be, given the rarity of these things (~1 per faction star system or so) they ought to be commensurately hard to kill.Toshiro is onto something here, I think. If we scale structures beyond Tier 15, does this then require us to tier up weapons as well? Also, this creates a dilemma as most of these structures are stationary (With the exception of the Izanagi), which means very few ships would be able to make a critical hit on these structures to do any serious damage. It's not like they will face each other. So maybe we need to do something where the above Tier 15 structures are still affected by the Tier 15 weapons.
Only because I have a horse in this race even if it would be grandfathered in; Nep has an over T-15 in this category military station that is FTL capable even if it is canonically the slowest moving FTL capable object in the sector and can be detected across it when it does.I'm not 100% certain we should do this. However, if we do we should note that anything above tier 15 is typically not mobile.
I actually think that the Big Green qualifies as the kind of "Beyond DR system" type of thing that Fred was talking about, and isn't really quantifiable.Im going to ride this horse until I die but the more steps, categories, and stuff we add to create something the more into the wrong direction I think we're going and am really only giving my two cents every now and then here because I liked my relevant-to-this-thread megastructure that was unique and will soon be belittled in no time as the very drawbacks I made to justify making it so big are disregarded for the very next person wanting a meta instead of an RP tool that will just be argued over instead of actually RP'd.
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