Please discuss the DR system in the actual submission thread, not here in the poll.Just as a quiiiiiick note, can we expand the Mecha section to include large ground craft in general, such as tanks? Seems like it's the one gap in this (since I assume most fighters even in planetary standards would be on the starship rating at 1).
I still see this as a step backward.
We are getting a combination of both more numbers and less clarity.
SARP moves to a high-lethality setting where players can expect one shot kills (in both directions)
The armor speed changes don't seem to be well integrated into the current speed rules, granting much greater bonuses for low tech species.
Missiles have either been nerfed into the ground (Due to the per-shot rule limiting the amount you can take), or made overpowered (due to the increase in weapon restrictions assuming the pershot rule doesn't apply to missiles). The rules are unclear.
Its unclear what successive weapon strikes due to a target.
It is unclear how these rules interact with the star-ship construction guidelines for factions.
This makes the average star-ship immune to Fighters and Mecha, which makes mecha and fighter RP very difficult.
This also further ties 'size' to 'armor' making large civilian transport freighters more heavily armed and armored than small gunships. Granted that problem already exists but there was at least some accounting for 'armor' through the shield threshold value so we can say that this current system is a step back in that regard even if it is a small one.
And I'm pretty sure those size and armor things are -examples- you can always have something made that is specifically "Abnormally armored for it's size" but when you start making outliers, they'd have to sacrifice something else likely.
I changed the settings so you can change your vote if you want to.I accidentally voted yes, can someone fix it?
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