Very little of the feedback was taken into account or implemented, and was mostly explained away in a generally condescending fashion that failed to address any concerns. Fred brought the submission back from hiatus after 6 months with this note:feedback from dozens of users
He just waited for all of the people who didn't like what he was doing to quit the site. I think our community should be aware that they're voting on something that saw very little actual change from user feedback.A lot of people whom had disagreement with it have left.
Well, if those people left and it's been back for... I think a few months now, then why mind? It was put to a vote, equally so with the discussion receiving TONS of clarification and discussion today alone. And it still has more time left before the vote closes. Overall, I think the fact most of the concerns could be EASILY shot down or mitigated to GM flavor or just more expansion of our current content, then like... it seems that it might have been a problem only with said members who might have been working on submissions or simply not liked that it'd make mecha relevant among a sea of power armor and fighters.Very little of the feedback was taken into account or implemented, and was mostly explained away in a generally condescending fashion that failed to address any concerns. Fred brought the submission back from hiatus after 6 months with this note:
He just waited for all of the people who didn't like what he was doing to quit the site. I think our community should be aware that they're voting on something that saw very little actual change from user feedback.
Can you give an example of what you're talking about @raz ?
It's actually supposed to give those understandings to an equal extent. Current version does a better job of representing both attack and defense values for simulation.it's to give an understanding of how powerful different weapons are in the RP, and to a lesser extent, how well the setting's ultra-tech vehicles and their barrier screens can stand up to them
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