Ahem. Not a debate thread. You know where that discussion is.
Cadetnewb asked a question. Raz answered. Who'se opinion is right is beyond the purview of this thread. Just state your position and move on.
A by-the-numbers system is a better abstract guideline than the new, far more lengthy list of tables we are obviously going to end up getting.My impression is that this system is meant to facilitate RP by acting as a general guideline, and not to serve as a by-the-numbers game system
But every time a substantive criticism that needed improvement was posted there, it was ignored and/or explained away as something that didn't need fixing. At least it's been confirmed that the new system is as good as having none at all. Power to the GMs!If you got ideas for improving it though, the actual submission thread is where you'll want to post.
Stahp. Staaaaaaaaaaaaaaaaaaaaaahp.A by-the-numbers system is a better as an abstract guideline than the new, far more lengthy list of tables we are obviously going to end up getting.
If people can't see that the current DR system is more simple, elegant, and effective after reading the wiki articles themselves and seeing the arguments explained, then nothing will change their minds.
But really. Please. Everyone who has voted and those who have not: actually go and read each system in full before the voting period is over. Don't just say "yes" to something because it promises to be the new hotness.
But every time a substantive criticism that needed improvement was posted there, it was ignored and/or explained away as something that didn't need fixing. At least it's been confirmed that the new system is as good as having none at all. Power to the GMs!
There is a section in the new system that actually talks about the cost of carrying above tier weapons. But yeah, even in the old system you could not really fight large star ships with power armor. Any hit from an SDR2 weapon would almost instantly 1 shot -anything- in the mecha category, and every SAoY PA, cause their low SP. Even Gekidos and Aggressors couldn't really take but a few hits. It has never been a good idea to rush a starship and attack it with a PA unless it was already distracted and didn't have the leisure to focus on the little things buzzing around it. (That's why I made the Swordbreaker interceptors in the first place)Would this imply that we can make weapons under this DR revision which would be above tier scale? Anti-ship weapons carryable by power armor, and the like?
Maybe some sort of tier bonus for melee weapons given their clear disadvantages?
Melee will also have a basic disadvantage towards a gun, simply because of range, the key is using melee appropriately and not just going crazy with it.
The problem with that becomes that realistically there would be limitations, if it's a physical melee the size/weight would get too big to be properly wielded. And if it's energy, then it would drain too much power for it to be used effectively. We've gotten by without giving them an advantage before, I personally don't think they really need one, otherwise everyone will start picking up melee weapons.That's what I mean. Maybe given their inherent disadvantages we could allow melee weapons to be higher tier then a Personal/PA/mecha would normally be allowed given their lack of range to allow for classic scifi things like cutting into hulls.
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