Part of building a quality system is not having issues where the system has to be discarded. D20 and FATE are both very good examples of that though they approach the problem from different directions.
FATE lets you do whatever, but applies penalties when it doesn't conform to what fits for your character.
D20 tends to simulate everything, down to the hardness of the bottle of alchemists fire that you threw (to determine if it breaks when it hits the troll's head).
Largely the problem with V2 is that some rules weren't written down. (like ADR 4 not hurting starships) Ok, easy fix. The other big problem is so few people read the V2 rules. Approval mods didn't know the rules so the NTSE is constantly having problems with them. I don't think adding several paragraphs of text is going to help with that and a large number of the people in this thread already said they voted without even reading the V3 rules. The people who do want to read the V3 rules are stuck trying to rush through it on a holiday. Based on how many times we've had to shoot down this idea in the past it certainly looks like a case of cheesing the vote until it passes.
I don't think we'll be using these rules at all. Nor do I really see Wes removing all but the main cannon and one anti-ship turret from the Plumeria gunship. If the creator of the rules has put forward ignoring the rules when they don't work for you, that is what we'll be doing.