Le Blue Dude
Inactive Member
Producer Information
Designer: NAM
Manufacturer: NAM
(Suggested) Price: Military only
Nomenclature Information
Name: FIRE Missiles
Type: Missile
Model: 001
Role: Hellfire = Anti massed foes. Wrath of God= anti-ship
Length: Hellfire .75 meters long; Wrath of God 1 meter long
Weight: Hellfire 150 lbs; Wrath of God 300 lbs
Discharge Information
Projection/ammo type: Missiles
Can hold in active: Either four Hellfires, or two Wrath of Gods
Firing Mechanism: Self Launch
Caliber: Diameter of Hellfire= 20CM Diameter of Wrath of God= 50CM
Effective Range: Hellfire effective range, approximately 200KM. Wrath of God effective range approximately 10 light seconds
Maximum Range: Hellfire maximum range, approximately 1,000KM light seconds. Wrath of God maximum range approximately 30 light seconds
Minimum Range: 2 kilometers Hellfire 1 Light Second Wrath of God
Muzzle Velocity: .7C Hellfire. 1.5C Wrath of God
Firing Mode(s): Single Shot
Recoil: Requires bracing and Mecha armor
Damage Description: FIRE missiles contain a fusion generator which breaches on impact, causing a massive eruption of plasma. This generator also powers the ridiculously fast engines of the Hellfires, and FTL engines of the God's wrath
Ammo Description:Name: Hellfire Missile
Visual Description: The ammo is stored is locked crates set up to prevent jostling
Ammo: Each crate holds twelve missiles
Visual Description: A suitcase like device that is carried on the battlefield by Fire mecha
Ammo: Each case holds four missiles
Damage Description: Hellfires contain a fusion generator which breaches on impact as well as over burning, causing a massive eruption of plasma light and heat. They pack a roughly 500 kiloton blast, but it's not the blast that kills you, it's the plasma that's roughly the temperature of lightning raining down around you, and the explosion of heat and energy. Mind you on the outer fringes you're probably not dead, just maimed. The actual kill zone is maybe .25 Km in diameter, depending on the mecha used against
Damage depends on radius from blast-point...
These are at optimal range
Diameter=2X radius
Radius of 1 CM = 10 (Smaller then missile)
Radius of 3 CM =9 (Smaller then missile)
Radius of 5 CM = 8 (Smaller then Missile)
Radius of 10 CM =7 (Equal missile)
Radius of 50 CM = 6
Radium of 1 M = 5
Radius of 10 M = 4
Radius of 25M = no more direct contact with plasma
Radius of 50 M = 3
Radius of 100 M = 2
Radius of 500 M = 1
Radius 1 KM= 0 "it's getting kinda hot here, but it doesn't hurt."
Radius any greater = no effect
Over all I'd give it a 4
Ammo Description:Name: Wrath of God Missile
Visual Description: The ammo is stored is locked crates set up to prevent jostling
Ammo: Each crate holds six
Visual Description: A suitcase like device that is carried on the battlefield by Fire mecha
Ammo: Each case holds two Missiles
Damage Description: Wrath of Gods contain a fusion generator which breaches on impact, causing a massive eruption of plasma. They use this to power a FTL engine, and they are much larger because of it. The blast is roughly 10 Megatons, but it's not the blast that kills you... wait it is! It's anti-ship so the radial effect is less then the anti-infantry.
The explosion is a strait 5 After that damage depends on distance. When something is big enough that it covers more then the radius of a cloud, count it as the one that covers the higher percentage of it's surface.
These are at optimal range
Diamater = 2x radius
Radius of 10 CM = 10 (smaller then missile)
Radius of 25 CM =9 (smaller then missile)
Radius of 50 CM = 8 (Same size as missile)
Radius of 1 M =7
Radius of 5 M = 6
Radium of 10 M = 5
Radius of 25 M = 4
Radius of 15M = no more direct contact with plasma
Radius of 50 M = 3
Radius of 100 M = 2
Radius of 250 M = 1
Radius 500 M= 0 "it's getting kinda hot here, but it doesn't hurt."
Radius any greater = no effect
Over-all I'd give it a 7
Weapon Mechanisms:
Safety: Yes, Live or not live. Live rounds are dangerous. Not live rounds are not until they are made live
Fire mode selector: By loading different missiles
Weapon Sight: Yes, as part of the Fire Mech
Attachment Hard points: Yes: Shoulder mounted rack on Fire mech
Really cool built in thingy: Contains a plasma generator
Maintenance Information:
Field Maintenance Procedure: Very carefully; They're only switched "onâ€
Designer: NAM
Manufacturer: NAM
(Suggested) Price: Military only
Nomenclature Information
Name: FIRE Missiles
Type: Missile
Model: 001
Role: Hellfire = Anti massed foes. Wrath of God= anti-ship
Length: Hellfire .75 meters long; Wrath of God 1 meter long
Weight: Hellfire 150 lbs; Wrath of God 300 lbs
Discharge Information
Projection/ammo type: Missiles
Can hold in active: Either four Hellfires, or two Wrath of Gods
Firing Mechanism: Self Launch
Caliber: Diameter of Hellfire= 20CM Diameter of Wrath of God= 50CM
Effective Range: Hellfire effective range, approximately 200KM. Wrath of God effective range approximately 10 light seconds
Maximum Range: Hellfire maximum range, approximately 1,000KM light seconds. Wrath of God maximum range approximately 30 light seconds
Minimum Range: 2 kilometers Hellfire 1 Light Second Wrath of God
Muzzle Velocity: .7C Hellfire. 1.5C Wrath of God
Firing Mode(s): Single Shot
Recoil: Requires bracing and Mecha armor
Damage Description: FIRE missiles contain a fusion generator which breaches on impact, causing a massive eruption of plasma. This generator also powers the ridiculously fast engines of the Hellfires, and FTL engines of the God's wrath
Ammo Description:Name: Hellfire Missile
Visual Description: The ammo is stored is locked crates set up to prevent jostling
Ammo: Each crate holds twelve missiles
Visual Description: A suitcase like device that is carried on the battlefield by Fire mecha
Ammo: Each case holds four missiles
Damage Description: Hellfires contain a fusion generator which breaches on impact as well as over burning, causing a massive eruption of plasma light and heat. They pack a roughly 500 kiloton blast, but it's not the blast that kills you, it's the plasma that's roughly the temperature of lightning raining down around you, and the explosion of heat and energy. Mind you on the outer fringes you're probably not dead, just maimed. The actual kill zone is maybe .25 Km in diameter, depending on the mecha used against
Damage depends on radius from blast-point...
These are at optimal range
Diameter=2X radius
Radius of 1 CM = 10 (Smaller then missile)
Radius of 3 CM =9 (Smaller then missile)
Radius of 5 CM = 8 (Smaller then Missile)
Radius of 10 CM =7 (Equal missile)
Radius of 50 CM = 6
Radium of 1 M = 5
Radius of 10 M = 4
Radius of 25M = no more direct contact with plasma
Radius of 50 M = 3
Radius of 100 M = 2
Radius of 500 M = 1
Radius 1 KM= 0 "it's getting kinda hot here, but it doesn't hurt."
Radius any greater = no effect
Over all I'd give it a 4
Ammo Description:Name: Wrath of God Missile
Visual Description: The ammo is stored is locked crates set up to prevent jostling
Ammo: Each crate holds six
Visual Description: A suitcase like device that is carried on the battlefield by Fire mecha
Ammo: Each case holds two Missiles
Damage Description: Wrath of Gods contain a fusion generator which breaches on impact, causing a massive eruption of plasma. They use this to power a FTL engine, and they are much larger because of it. The blast is roughly 10 Megatons, but it's not the blast that kills you... wait it is! It's anti-ship so the radial effect is less then the anti-infantry.
The explosion is a strait 5 After that damage depends on distance. When something is big enough that it covers more then the radius of a cloud, count it as the one that covers the higher percentage of it's surface.
These are at optimal range
Diamater = 2x radius
Radius of 10 CM = 10 (smaller then missile)
Radius of 25 CM =9 (smaller then missile)
Radius of 50 CM = 8 (Same size as missile)
Radius of 1 M =7
Radius of 5 M = 6
Radium of 10 M = 5
Radius of 25 M = 4
Radius of 15M = no more direct contact with plasma
Radius of 50 M = 3
Radius of 100 M = 2
Radius of 250 M = 1
Radius 500 M= 0 "it's getting kinda hot here, but it doesn't hurt."
Radius any greater = no effect
Over-all I'd give it a 7
Weapon Mechanisms:
Safety: Yes, Live or not live. Live rounds are dangerous. Not live rounds are not until they are made live
Fire mode selector: By loading different missiles
Weapon Sight: Yes, as part of the Fire Mech
Attachment Hard points: Yes: Shoulder mounted rack on Fire mech
Really cool built in thingy: Contains a plasma generator
Maintenance Information:
Field Maintenance Procedure: Very carefully; They're only switched "onâ€