The first paragraph of the guide doesn't seem accurate anymore. They're no longer a nation, and they do have some governments and borders now, although most of them are still nomadic and many remain outlaws or anarchists. (The word 'all' can probably be deleted from links them all together', too--I don't think the group I wrote up are the only example of fragmentation of the Polysentience since YE 30.)
That's fair critique. Though, I'm not really sure how to describe a nationality that is mostly united by a
cyberspace communications format as anything but a 'de-facto nation'. It's not a nation, but it's not complete randomness either. If you have a better way of describing it, I'm all ears.
It's worth mentioning that this is all a major over-generalisation meant for the eyes of new players, too, though, and is designed to represent the freespacers in as vague a possible sense. Technically speaking, the Astral Locksmiths are really pushing what is described here, and the Wire Guided have gotten rid of types. So it's really the best I can do, to just lay out a default state of sorts...
The Shravana Hive was included on the list because I recognise the effort you've put in, and people only need to click on it to see how different they operate. I'll make edits to more accurately reflect their description here, too, of course.
The line about them 'accepting a great many sentient androids into their ranks' seems like it ought to trade 'accepting' out for 'including', or maybe use even stronger language to indicate that most Freespacers are androids or gynoids, so it's less that they tolerate them than that they form most of the population. Most of the sections following seem to assume that organic Freespacers are the default, still, though, so it might also be better to stop with just that one word swap.
Since people tend to make organic characters, I guess I was trying to aim it towards those interests, but you do have a point. It's pretty rare that players seem to realise just how many Automata there are supposed to be. Edited the sentence to make this a lot more clear. Thank you.
We might want a group that uses elements of capitalism, like barter, wages, and prices, but I haven't written one yet. Does the Grand Bizarre count as a cadre?
The Grand Bizarre
should, and I would have included them, but I'm a little uneasy about listing them as a mainstay cadre without Dumont actually at the helm. For now, it's best to just say that they exist, but aren't active enough to really be notable. The original article does mention them operating chiefly in the northern expanse, away from any known locales, anyway.
I didn't know we were changing the history page as well.
It's all good. Nothing has been retconed. Some of the early history has been paraphrased, perhaps, but that's basically it. It's just one of those things that I've heard players complain about, so it really needed its own page.
Great to have you aboard, Cordoman. ;I