It seems like the most important resource SARP has is its Game Masters: The people who are not only willing to play in the RPs, but also to run them for fellow players. I was brainstorming ways to make being a GM more approachable for players. Being a GM isn't that complicated, you just have to start an RP thread (anyone can do it, you don't need the fancy blue title), but there's a lot of expectations for the bigger plots.
Thinking on this, I had an idea that maybe I should make a couple of ready-to-claim plot ships that come with existing NPC crews, mission profiles, and some starter adventures as kind of an "easy start to GMing in SARP kit" for players who want to run a ship but are worried about the setup work. You could just plug in a couple of players you love and head off for action together. At first I'd make some for Yamatai but it'd be nice to have at least one them in all faction flavors. They would be replaced as claimed. I guess think of them as GM-adoptable plot ships.
Do you think that would help? If you like this idea, please upvote it so we can see if there's interest.
Thinking on this, I had an idea that maybe I should make a couple of ready-to-claim plot ships that come with existing NPC crews, mission profiles, and some starter adventures as kind of an "easy start to GMing in SARP kit" for players who want to run a ship but are worried about the setup work. You could just plug in a couple of players you love and head off for action together. At first I'd make some for Yamatai but it'd be nice to have at least one them in all faction flavors. They would be replaced as claimed. I guess think of them as GM-adoptable plot ships.
Do you think that would help? If you like this idea, please upvote it so we can see if there's interest.