-Shakes his head.- Once again you bring up the word rules. I know you like the word, but, let's try and for once keep it out of a thread when we're discussing redoing the whole thing shall we?
In terms of balancing, wormholes are on par with 'modern' technologies in regards to FTL travel, and should be treated as such as an alternative, and viable form of travel. A distortion drive operates at 25% operational capacity inside of a nebula, and 50 capacity within planetary orbit. What urks me is teleportation. Teleportation is "Normal" in Nebulae, why is that? Shouldn't it be subject to the same rules as Wormholes in such a regard? Teleporting is dangerous in general, in atmosphere due to heat, shock waves, and so on. A nebula is made of gasses, so, would you not have a probability of also turning one into an inferno? Or a debris field, Teleporting would be extremely hazardous in terms of pilot safety due to the constantly shifting debris. You would have to predict the course of all the debris' trajectories in the area you wish to teleport even while using Distortion it can be dangerous as I see it can be utilized as well. Wormholes should be able to do a simple jump inside of a debris field provided the proper pre-cautions are undertaken, and things are well planned, and thought out before hand.
Debris Field is a very large, and vague scope to leave in terms of what is within it. Could we maybe, narrow it down, bring in some prospective in terms of why it shouldn't be possible in some, while it can be in others if we're discussing this issue of Wormhole based travel? Maybe provide it with a shorter jump capacity and longer time between due to calculations within the bounds of both, Nebulae, and Debris Fields, if we can also discuss the issue of what would have to lay within the fields to deny travel beyond rocks.