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Gartagen Psyche

General Details

At a glance this section doesn't look too bad, since it corresponds to what you've detailed so far, but it feels a bit scatterbrained. I'd rework the wording a little to give a better idea.

Actually touching something gives them very minute details of the object, somewhat better then human vision.

This wording is a bit iffy. I'd suggest something more neutral like: "allow them to perceive details that the vision of [[species]]-derived races might otherwise miss."

The idea is to convey strength without expressing how superior you think you are.


There's a similar issue here. I'd suggest making a seperate page for languages at some point and explaining 'Thumping' in a bit more detail. Also, this is not the sense of touch that hears, but the aural senses' ability to perceive vibrations, and presents some problems.

In snakes, this ability is largely because they have no limbs and their heads are in constant contact with the ground. It's much easier to listen to the vibrations in train tracks when you press your ear to them, after all. So either they have some sort of complex conduit system filled with tubes in their bodies to carry vibrations to their aural organs, or they have to press to something to listen in on the language. Or they have a more distributed sensory network, which doesn't make much sense in a race loosely based on Marsupials.

Which is very easy to intercept and disrupt by its very nature.

Obsessive Nature

The leisure feels a bit dull, but I suppose it's intentionally so. I'd focus on a family aspect a bit more.

Further most Gartagens will gossip like housewives during their leisure periods, using it to keep up on the activities of the people they know but have not seen recently.

More neutral phrasing such as "Many Gartagens are avid gossips, etc..." will make the article seem more mature. The concepts themselves are certainly unique, but a lot of your ideas seem to be drowned out by mediocre phrasing.

The first sentence Learning section has a grammar error that makes it hard to understand what you're trying to explain.

The pre-planning seems like a genuinely good idea, but might lead to a lot of metagaming. A person could always just say they planned correctly, and thrash the other guy at lightning speed while ignoring the penalty for thinking wrong. I'd suggest to remove it and find something better, because of these potential issues that might arise in RP.

Also, if there's a limit on how many plans a person can store, why would Gartagens bother trying to make up an infinite number of them? It feels arbitrary and sort of Pokemon-ish (You can learn Smash but have to Forget Quick Attack, etc...). Not to mention particularly difficult, if say, a bored Gartagen bank robber decides to plan about what he's going to do with his money and wipes out all of the plans he made for his escape with his partners.

Also, pain is a major stimulus that people can't just... 'ignore'. I'm aware they have differing biology, but this is a major ability for any race and sort of cheapens the 'heroic willpower' that we like to cultivate among most PCs. The baseline character shouldn't be able to turn into an instant badass death commando without some tampering or training. On the other hand, I'm willing to waive this complaint since Gartagens are describe as being physically weaker.

Boredom

This section's wording feels a bit unprofessional and immature. Please remove the quotations and give a more detailed explanation of what happens to a bored Gartagen, rather than using a comedic satire of post-modern art to provide contrast.

Cleverness

There are two definitions of clever. One is simply 'creative and quick thinking'. The other is a mental disorder. We will focus on the second.
wat

I'm really not sure what this section intends to express, although it sounds like the Gartagens have a unique form of Autism and ADHD that exists in the context in their differing psychological makeup. But the wording seems really ambiguous and the point is really unclear.

My advice is to take step back, and rework the concept from the ground up. And err... maybe change the name. Not that Clever is plain bad, but there are certainly jokes to be made at their expense.

More on Bonding in a bit.
 
You need to have the short description sentence at the beginning of the article (separate from the descriptor paragraph).
 
Link touch to the Gartagen Physiology article and try to let that do the talking about how well the 'touch' sense works rather than in this article.

I would do the same thing with the 'hearing' bits in general details, the physiology stuff dosen't really belong in the Psychology section.

Reflexes also feels like it should be folded into Physiology, anything dealing with their body rather than their mind.
 
Bonding

Well, I'll just guess point blank that this is basically just a means for tight knit social groups to identify themselves through means besides clothing or other visual markers, since Gartagens are more tough and smell-based creatures than they are visual ones, and basically acts as a social buffer between a family and strangers, right?


A group of bonded Gartagens often develop a slightly every hive mind in which no explicit orders are ever given, but each Gartagen knows what they must do to keep the household/factory/space that the group has claimed in working order.

...but they form into pseudo-hivemind structures and share thoughts and sensory data somehow? There's been a moratorium on psychic races for a long time now, and this is the reason. People attempt to throw in features that ultimately aren't very good for RP.

A race that forms hiveminds, even small ones, is the ultimate enemy of the player character. Because it removes freedoms from them and inhibits the possibilities in social interraction. In other words... this is not a good idea. I suggest, point blank, removing the 'telempathic' effects and references to a 'hivemind'. I wouldn't have been so averse to this idea if the Gartagens were a cybernetic race and made use of network technology, or if they really were empathic (which has been overdone by this point, so don't bother).

You can say something more neutral... like that the pheromones used n bonding effectively stimulate the Gartagen's perceptions and emotional sectors in regards to the people they're bonded to, making them instinctively more responsive to them.

Which raises my second point on this specific issue. How does bonding increase intelligence?
 
Well, after some consideration and going based on what Exhack said about the effects the bonding may have on possible RP, I have decided it would be best to sans the entire bonding concept for now.

Edit complete.
 
Since there are no more issues to address,

This submission is approved for IC usage.
 
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