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Heavy Electrolaser weapons

Xerena

Inactive Member
The electrolaser is a "lightning gun" that works by using a UV laser to create a path of ionized air (Laser Induced Plasma Channel, or LIPC) between itself and the target, and releasing a massive electrical discharge down this conductive path to the target. It has the advantages of being able to stun (smaller weaponns only) or kill an organic target and disrupt/fry electronics, and that most armor, other than Zesuaium, will conduct rather than block the electrical discharge.

Perhaps the most unusual property of electrolaser weapons that the laser, and therefore the electrical discharge, can be reflected by mirrors or other highly reflective surfaces, since the laser does very little damage itself, unlike laser weapons (where the laser is powerful enough to simply damage or destroy any real mirror rather than bouncing off like some people woud have you believe); the electrical discharge hits everything in its path, not just the object at the end, so mirrored or reflective armor will turn "lightning" into "chain lightning" while offerring little or no protection. This is a double edged-sword - you can bounce a shot around a corner, but if you aren't careful you could accidentally bounce a shot right back at yourself.. Also, the discharge will also affect anything or anyone in direct contact with the target. In practice, however, this is only important for electrolaser hand weapons.

Electrolasers can be built in many sizes, from power armor weapons to large vehicle-mounted or turret-mounted cannons. They can even be mounted on a starship, though it would only function in a planetary atmosphere, or possibly a dense gas cloud or nebula. Small arms intended to be "non-lethal" weapons are currently available from Novacorp and Emrys Industries, but until now no heavy electrolaser weapons for disabling vehicles, power armor and similar or larger targets existed. Typically, the lasers in these weapons are from 3 cm to 1 m or larger across, depending on the size of the weapon, and they use extremely high voltages (often high enough to vaporize an unprotected human caught in the discharge).

A starship or aircraft, preferably a stealthy one, could also use a UV laser to "control" lightning to strike a specific target beneath a thunderhead by creating a LIPC connecting the thunderhead to the desired target. Since lightning always follows the path of least resistance, it will follow the conductive plasma channel created by the laser and strike the target. While somewhat impractical, this tactic disguises the attack as a random act of nature.
 
We have plenty of these.

There is actually an Electrolaser rifle already, and many NovaCorp and Emrys Industries products make use of it.
 
Is that so? I haven't been able to find any of thee products, and not because I haven't lookeed. And I'm fairly certain that the first reference to using a laser to direct lightning from a thunderhead to a target was one of my post in the Scalar Stuff thread.

Could you give me some links?
 
I'm not sure how I missed the rifles and the riot drone. I've had other problems with searches on this site though, so I guess I can't rely on that. Still, you don't have anything that will do one bit of good against a tank or light power armor. Most of the weapons I'm talking about would vaporize an average human, or an average NH-27 for that matter, kill a Phalanx, disable a Mindy (and possibly kill or paralyze the pilot), stop almost any ground vehicle dead in its tracks, and send light starships tumbling from the sky (though an airplane would merely be left in an unpowered glide). Your devices are all anti-personnel stun guns.
 
I concur with Zakalwe. Saying you could 'damage' some of the land armors is something I could swallow. But damaging a spacy armor might be going a bit too far. Those things are pretty tough!
 
Not for an SA era tank, or anything able to power aether weaponry. Of course, the power armor or man-portable shoulder-fired versions aren't going to be taking ships out of the sky, but an anti-air turret could easily down 2 or 3 dropships with one shot. Also, since these weapons consist of little more than a UV laser and a voltage source, they would be much easier to improvise than, say, an equivalent size of aether beam weapon, though the aether beam would probably be more effective. The exception is capture of ground vehicles, power armors and their pilots, seagoing vessels (including starships floating on a body of water) and anything else that can be disabled without causing it to crash and explode, or for attacking buildings or power stations to knock out their electrical equpment (and fry people). Also, a starship with a few of these could fly over a spaceport and zap all the ships there to prevent anyone from leaving, seriously mess with a city's power grid, or perform other similar actions.

I have modified my first post to reflect the differences between my weapons and yours.
 
Basically, electricity has 'effects' that could be weaponized:

Arc flash, plasma
The intense light, heat, and and blast caused when metallic objects are vaporized (sort of like an explosion). Also, as the lightning travels through the air, it causes plasma filaments to form. To infantry, these two effects are far more deadly than the shock itself.

Electric shock
A direct-current shock penetrates much deeper than AC electricity (like tasers), and will cause deep tissue burns and is more likely to damage organs (ac mostly travels along the skin). Versus machines it could also cause burning out of systems.

Vaporization
Use to much energy that whatever you hit is instantly vaporized. The problem is that armors like Durandium and Yamataium likely have among the highest melting points in SARP, since it's only logical to use the alloys with the highest melting points known for energy weapon defense. That means you need a transformer with an even higher heat capacity to vamporize something. Cooling systems could work, but it'd give you an awful rate-of-fire. Maybe there are some alloys in SARP that have higher melting points, but aren't used for armor due to low heat capacity? If there were something like that, then you'd have a much stronger weapon.

Any of the three could make effective anti-infantry weapons, so that's covered. The problem is anti-armor. I have no idea what sort of grounding or conductivity SA mecha have, so I have no idea if electric shock is viable. Vaporization will cause damage similar to plasma, but since it's raw energy instead of heated matter, it's likely to cause more damage to armor (though with far less range and accuracy).
 
Grounding won't help any, since the electricity still travels through the target to get to ground, doing damager along the way. Against Zesuaium-based armor, something interesting happens: charge builds up on the outer surface of the armor. Whatever's inside the armor will be safe, but the outer surface will carry enough charge to be extremely dangerous, most likely killing, incinerating or vaporizing anyone touching it
 
To my knowlege Zesuaium can not carry a charge. It is an energy deadzone.

Meaning it is protected from the following:

Impact damage
Radiation
Electricty
Non-Phased plasma
Nuclear reaction
Gravity stress
Lasers
Microwaves
Sound Based Weapons
Intense heat

Things that do bother Zesuiaum:

Antimatter
Phased Plasma
Molecular Disruptors
Positron Beam Weapons
Aether
Positron Beams
High Focus Energy Beams (White Beams as seen in QnS designs)

Of course, there is also GM judgement involved.
 
In the case of a DC discharge, the charge can't just disappear. Since the current cannot flow through Zesuaium, it will build up on the surface, just like any other insulator.

Spatial distortions (IE Legacy Cannon) also harm Zesaium, as do black holes and things like interseecting the boundary of a CFS bubble.
 
Lady Xerena said:
In the case of a DC discharge, the charge can't just disappear. Since the current cannot flow through Zesuaium, it will build up on the surface, just like any other insulator.

Spatial distortions (IE Legacy Cannon) also harm Zesaium, as do black holes and things like interseecting the boundary of a CFS bubble.

Thats right, I forgot quantum disruptions.
 
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