Maybe not a perfect cure all then but something like Bacta in star wars that helps expedite healing but that's about itGiven how diverse Star Army is, having this be a cure all gives GM the means to heal any of the crew. If we start to split this out then we would have to cover many different articles in order to heal a crew. While I do not like this being a cure all, I also do not wish to have to research 15 wiki pages just to cure my crew should I decide to do so.
I also reference that you shouldn't be able to have a magical cure all. It's just generally unbalanced, and this has more narrative flair. It forces people to get creative with solutions, and overally promotes general creativity.Given how diverse Star Army is, having this be a cure all gives GM the means to heal any of the crew. If we start to split this out then we would have to cover many different articles in order to heal a crew. While I do not like this being a cure all, I also do not wish to have to research 15 wiki pages just to cure my crew should I decide to do so.
That's fair, but think of it from the medic player's perspective, giving them multiple tools to use instead of using the same thing every time, helps make the RP less repetitive.Given how diverse Star Army is, having this be a cure all gives GM the means to heal any of the crew. If we start to split this out then we would have to cover many different articles in order to heal a crew. While I do not like this being a cure all, I also do not wish to have to research 15 wiki pages just to cure my crew should I decide to do so.
I think it makes more sense to canonically state what it works on and doesn't work on, than to have people inconsistently winging it and contradicting each other because there's no information available.This was never an issue before and frankly I'm not sure why it's an issue now. If people don't want hemosynth to work on their characters, then it doesn't have to work. I suggest to leave it up to the player being healed and the character doing the healing.
That's kind of real medicine though. Some people won't respond to certain treatments where other people will. In this case the contradiction that may or may not occur isn't really that big of a deal, because it can happen in real life too.I think it makes more sense to canonically state what it works on and doesn't work on, than to have people inconsistently winging it and contradicting each other because there's no information available.
I don’t mean to be rude, but just because you believe something’s unbalanced doesn’t mean it needs to be removed or changed, Deleted User, particularly when it’s been a part of the setting since (or, at least, extremely close to) the very beginning - as is the case with things such as the Psionic Signal Controller.I also reference that you shouldn't be able to have a magical cure all. It's just generally unbalanced, and this has more narrative flair. It forces people to get creative with solutions, and overally promotes general creativity.
What about bacta, then? It’s a “cure all” in Star Wars that works on just about everyone - and yet there’s been dozens upon dozens of novels filled with “narrative flair” and “general creativity” regarding its use, particularly in the (extremely awesome <3) X-Wing series.That's fair, but think of it from the medic player's perspective, giving them multiple tools to use instead of using the same thing every time, helps make the RP less repetitive.
abort, destroy self now
message faster than any organic system can react, and are only working on the surface and then done, not permeating all tissues- only a very tiny dose is going inside someone. Those kinds of machines are inherently less hazardous than an infusion.Very good points, but more than half of those species are Human-derived and all but one of the rest are carbon-iron mammals or near-mammals and close at hand since the beginning. Those decades are to develop them for species they have on hand to study.
Another thing is, something like the disinfectants and cleaners are under active control at all times by the nodal system, that can give anabort, destroy self now
message faster than any organic system can react, and are only working on the surface and then done, not permeating all tissues- only a very tiny dose is going inside someone. Those kinds of machines are inherently less hazardous than an infusion.
Given what Yuuki said here, that could certainly be used for RP purposes - i.e. it causes the nasty things Wes described in the OP - until SARA develops a "software patch" for the femtomachines without having to sacrifice hemosynth's pre-existing healing capabilities.Even assuming all of those are, as you said, mostly human derived mammals or pseudomammals, they mostly are carbon based, saline blood solvent, ATP/PTP base energy systems, which means even if you have some magically super powerful nanomachine microsurgery device, the developmental frame of reference is for carbon based life with a saline blood and hemogloben. Three main species use anything else, and one of those don't even use blood per se. (Hedoro)
The Senti and the Rethenkans use a variation on cyanogloben, which is copper based, not iron.
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