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Ikoi 'host' Ship.

Zakalwe

Inactive Member
Ketsurui Fleet Yards
Ikoi Ke-

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1. About the Ikoi:

The Ikoi is designed to provide the Sakura and Nozomi class with repairs and refurbishments, as well as a place for the crew to catch some rest and relaxation, without requiring a return to the shipyards of Yamatai or the like, which are as a rule far away from where these ships would be serving. In particular it is designed for those ships which operate by themselves, ships such as the NG-X1-360.

In shape the Ikoi looks like a large metallic oval, perfectly smooth and somewhat like an enormous drop of mercury in space. Part of this is an illusion, as the entrance to the Ikoi is a ship size whole, which is sealed by doors, sliding armour and shields and disguised with a volumetric display. The centre of the Ikoi is a dock for a single starship no exceeding the dimensions of a Sakura, which doubles as a repair-dock.

Surrounding the dock are numerous facilities for the crew to enjoy for their stay, including a small park, a swimming pool and sport facilities.
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2. History:

Given the increasing use of single ships carrying out missions outside of fleets it was thought that something was required to ensure that these ships could be repaired and maintained – as well as granting the crew a break from the monotony of space travel. As such the Ikoi was designed and brought in to service.
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3. Statistical Data

Organizations Using This Vessel:
Star Army of Yamatai (Yamatai no Hoshiguntai)
Type:
Class: Ke-
Designers: KFY and SARA at Yamatai, Hoshi no Iori, and Ketsurui Star Fortress (NH-X1-01)
Manufacturer: Ketsurui Star Fortress (NH-X1-01) and other star fortresses
Production: Limited.

Crew: None.
Pilots: None.
Maximum Capacity: There are accommodations for 45.
Appearance: It appears like a giant metallic oval egg of perfect smoothness.


Length: 400 meters
Width: 300 meters
Height: 250 meters
Decks: 6 (4 meters each)
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4. Performance Statistics

Speed (STL): 0.5 light speed using aux engines.
Speed (CDD): .20 to 100,000c using combined distortion system.
Note: The CFS can still function (although at reduced efficiency) even in the presence of anti-FTL fields.
Speed (Hyperspace Fold): ~55,897,786c (5LY/min)
Speed (Aerial): Mach 3 in atmosphere (With shields). The ship has full landing capabilites with three huge legs.
Speed (Water): Up to 20 knots underwater. The Ikoi can float on the surface with its anti-gravity systems.

Range: Limited only by the lifespan of the vessel. Life-support can support the crew for as long as the ship functions.
Lifespan: The Ikoi is designed to be completely self sustainable, creating matter it needs and using PANTHEON to repair itself. Its lifespan can only be measured in centuries.
Refit Cycle: Frequent minor modifications while in service through the PANTHEON automatic upgrade system.
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5. Inside the Ikoi

Bridge: The Bridge of the ship in dock serves as the Ikoi's bridge as the systems are integrated during its stay. In most circumstances a bridge is not needed; in emergencies volumetric consoles can be created.

Captain's Suite: The captain's suite on the Ikoi is much like that of the Sakura's although in a different position and with some notable differences. The cabin has a thick, dark blue, carpet and is dimly lit by light drones, effectively a fist sized drone which floats using a small gravitic drive and which looks for all the world like a ball of light. These drones float slowly around the room but can be ordered to remain stationary or to move to a certain location. The room is dominated by an enormous very comfortable mahogany four-poster bed with a super-king mattress and dark blue silk sheets. Next to this is an ornately carved wooden dresser and next to this is a bookshelf with carved figures all over its surface as well as a wide selection of books held in place with a leather strap. Around the walls there is a comfortable sofa (the exact nature of which tends to vary) and two reclining chairs full with massaging back-rests. To the left of the bedroom and to the back is a large walk-in closet with a large number of clothes over a wide range of genders and styles (that is the default, sending preferences beforehand will result in a specialised wardrobe being created). Closer to the front, but also on the left hand side is the bathroom, a room with a marble motif and with a full size bath (with shower functions) as well as a toilet, bidet and basin (with full size mirror behind). The door to the bathroom is itself disguised as a full size mirror but it isn't so well disguised to hide the fact that it is a sliding door (it just fades in to the background usually). The Captain's Suite is at the front of the vessel on the third deck.

Crew Quarters: As befits a vessel that is meant to serve as a place for relaxation and rest the Crew Quarters are more comfortable than those found on the Sakura or the Nozomi, and are for not only the crew but the Power armour pilots (under the theory that they need to rest too). Each crew member has his or her own quarters which contains a twin-size four poster bed of dark wood with advanced foam mattress' and a silk duvet, with a duck down pillow. To the left of the bed is a chest of drawers and to the right is a cupboard, both rather nice looking but nothing particularly special. As a default they come with female clothing (neko's being the most common crew member) but communicating with the Ikoi before hand will lead it to either leave them empty or filled to the crew members request (depending on what is asked for). Any other reasonable item which might be used for rest and relaxation can be requested also. On the left wall there is a writing desk with a small inbuilt book-shelf and a reclining chair. The Crew Quarters, of which there are forty-five, are space out among the three lower decks.

Lounge: The Lounge of the Ikoi is a particularly spacious facility. It is circular and decorated in various shades of relaxing dark blue, the thick carpet is blue, as are the walls and the ceiling – although in them are patterns depending on the ship. Around the walls are particularly soft leather couches (normally dark brown or black), as well as independent arm chairs. The temperature in the lounge is usually decidedly ‘cosy'. Light is often produced simply ambient (PANTHEON causes light to come lightly from everywhere) or through lamps on the walls – either way the light is enough to read, but still gentle. There are two nooks at the back of the room – one containing a huge variety of different games, the second containing a coffeemaker, icemaker, microwave, minifridge, drink bar (carefully regulated). The centre of the room is empty as to facilitate social interaction and team building exercises.

Park: On the top of the Ikoi is an area meant to give the crew a small amount of reattachment to nature which may have been severed from being in space, and in nigh on claustrophobic rooms and hall ways at that, for an extended period of time. The area is 380 metres long, 280 metres wide, and the roof rests 20 metres above the floor. The floor in this case is composed of earth and thick grass, there are erratic flowers and flower beds arranged around the area – with pebble or wood decking paths going past at least one small pond with ornamental fish. There is a small group of trees and a few erratic ones – however most of the ground is simply grass (some Ikoi's have rather different layouts – a forest theme for example). A complex set of volumetric projectors give the impression of enormity in the park – it can look much larger than it is – and a blue sky with fluffy clouds is usually created including a artificial sun. In some Ikoi's there are artificial animals created to make it even more homey.

Swimming Pool: For the purposes of a relaxing time there is a swimming pool on the second deck of the Ikoi, down from the gym. The swimming pool goes from 0.5 metres to three metres deep and is fifteen metres long by eight metres wide. The tiles are blue, and there are lockers for clothing. The waters temperature can be turned into anything that is desired – although an officer's orders are required for the true temperature extremes.

Gym: In order to keep the crew fit during their stay there is a well stocked gym, containing a large variety of different training equipment. They exact equipment is constructed upon request – it is built before the crew arrive.

Medical Room and Laboratory: If the medbay of the guest ships is damaged and there are casualties – or indeed something to experiment on, the Ikoi is equipped with an effective replica of the Sakura's medbay. The reason for being nigh-on identical is that in an emergency it is best to be surrounded by familiar systems – and that there was little that could be improved on the Sakura's. Medical procedures, some experimentation, memory backups, body synthesis, and (if necessary) torture of prisoners can be performed here. The medbay has an impressive variety of tools for its size, relying mostly on the nodal system to replenish medical supplies.
• Containment Cells (3): These cells are used for specimen storage and also double as a brigs. They contain a removable bed, food dispensing system, and a small toilet. These rooms can clean themselves and sterilize their equipment automatically using a combination of mechanical and nodal processes.
• Elevator: Immediately inside and to the right when entering the the medical bay, there is a small platform elevator (1.5 square meters) that can raise up to the power armor bay to carry patients. An armored shutter blocks the floor opening/medbay ceiling when he elevator is not in use.
• Examination/Operation Room: This is a smaller examination room separated from the main treatment room by a curtain. It contains a single bed (complete with restraining straps) and a row of cabinets on one side, as well as a small desk and a cushioned rolling chair. This allows some privacy for examinations or operations when the medical bay is busy, and typically serves as the doctor's office space.
• Hemosynthetic Reconstruction Tubes (3): These tubes are filled with fluid based on Nekovalkyrja blood, which analyzes and repairs injuries and defects to the occupant's body. They're used when a crewmember has taken major damage. The tubes can also generate new bodies for mental backups to be written to.
• Main Treatment Room: The main area of the medical bay is a rectangular room, with one entry (the door leading to the port passageway) and three doors on the opposite side leading to containment cells. Two doorways (covered by curtains) on the port side (on the right side when entering) lead to the mental backup center and to a small examination room. On the starboard side (left when entering) the wall is covered in cabinets of medical supplies and refrigerators. There are three beds in this room and a variety of scanners on the ceiling. The beds have restraining straps on them.
• Mental Backup Center: A small alcove in the medical bay that contains a bed sitting underneath a special device used to make complete backup's of a person's mind (including memories) for storage on the ship's computer. This device can also write from the ship's memory a mental backup into a body.

Passageways: The passageways of the Ikoi are hexagonal and with strips of lights along the walls. There is gravity in these passage ways – although as an additional feature it is variable – it can pull down in any direction and the ships default means that as long as you walk in a fairly determined manner towards the walls you will be able to walk up them and even across the ceiling. The walls are composed of soft cushion-like panels – some of these are marked differently and conceal emergency supplies, environmental suits or field surgery kits. The passageways are 2.5 metres by 2.5 metres in diameter. In order to create a relaxing atmosphere and to counter gradual claustrophobia the passageways are equipped with volumetric projectors which serve largely to make the passageways appear larger than they really are. Despite the Ikoi being designed fore Rest and Relaxation eating and drinking are still forbidden in the passageways.

Wardroom: The Ikoi's wardroom is remarkably spacious and designed to seat (and feed) all 45 of the crew which it is designed to sustain. It consists of several tables, both circular tables in the corners and three ten man rectangular tables with a ‘high' table on a slight raise which is where the Captain, officers and favourites are meant to sit. The floor is marble with designs being weaved in to it in such a way to make it appear that they were formed naturally – most often a Mindy or the Yamataian Flag. The seats are padded leather and the walls and ceiling are covered in murals of Star Amry officers doing various heroic things, or incredibly life like scenes from space battles. Adjacent to the wardroom is a gallery and scullery – fully stocked. A sprite can easily be created to take care of the cooking.

Repair Dock: The largest area in the ship is given over to this, the area in which an entire Sakura or Nozomi can fit and then be repaired. At one end of the huge bay is a set of doors which open to allow the ship and close promptly afterwards, sealing themselves with a double layer door. When at rest the bay simply seems like a smooth metallic cavern which is brightly lit by LED panels. An extendable gang-way which links to the ships air-locks, thus allowing a convenient way in an out can emerge out from the corridors to either side, the flexible design meaning it can stretch to any of the airlocks. The ship is kept up either using its own gravity systems, or if needed either the Dock's graviton beams or an actual physical support system.

When activated matter is produced by the matter synthesis system which lies at the end of the bay and directed using graviton beams. At this point thousands of mechanical arms/tentacles emerge from the seemingly smooth walls, each equipped with both a grasping device or a specialise tools such as an arc-welder, or high tactile system. These, in tandem with the hundreds of gravitic beam projectors around the dock and repair drones which emerge from the wall make quick work of repairs. Within a sealed chamber on the Ikoi there is a transmuter device, which through a largely mysterious process can convert normal matter into Zesuaium in order to repair the hulls of starships.
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6. Ship Systems

Armored Hull: The key substance that makes up the .8-meter-thick hull of the ship is Yamataium. The frame of the ship is Zesuaium, while armor plates are made of Xiulurium-coated Zesuaium and Yamataium. Zesuaium and Yamataium's main vulnerability is to antimatter weapons.

Zesuaium-S: Zesuaium is a nonporous gray substance which does not conduct any form of electromagnetic radiation, including heat and electricity. It neither bends nor breaks, but will remain in a solid piece. The fabrication of Zesuaium takes place on the Ikoi, where a certain substance is molded in the shape desired, and then is transmuted into the fixed Zesuaium form. The Zesuaium is interlaced with Yamataium in the hull plating.

Xiulurium-S: For stealth concealment, the armor plating is coated with Xiulurium. Xiulurium is a "stealth" armor that lacks protective value and is used to generate a stealth field around the vessel that renders most forms of active sensors ineffective against the starship. This stealth field generated by Xiulurium also masks the vessel's presence to scalar wave and quintessence differentialometer type sensors. Xiulurium is similar to Zanarium in composition, but this alloy is more flexible, requires less energy (to use its stealth), and has only negligible protective value. Xiulurium-S is made to interact efficiently with the repair systems and bond with Zesuaium-S.

Yamataium-S: Because Zesuaium armor is nearly impossible to repair, the ship's plating is primarily composed of Yamataium-S, a SARA-created artificial metalloid with self-healing molecular bonds. Under the guidance of the HSCS-3, the Yamataium can patch holes as needed in a matter of days. Yamataium-S is also made to interact efficiently with the repair systems and bond with Zesuaium-S.

Yarvex: A highly advanced, virtually impenetrable gluon mesh, first used by KFY in the Kylie power armor. Particles that make up protons (quarks and gluons) the gluons and quarks are strung together in a long chain using an alteration of Yang-Mills Theory. This permanently binds the quarks together so they may never be pulled apart. The resulting cloth like substance is impervious to penetration, although it does nothing to stop kinetic energy. All interior passageways and rooms are surrounded by Yarvex sheeting.

Hull-Integrated Systems:

Graviton Beam Projector (21): This device creates a stream of gravitons which can be used to tow other spacecraft or shuttles. The projector is ineffective against ships using gravitic shielding. The Ikoi's Graviton Beam Projectors are spaced roughly evenly over the hull, with the highest concentration of eight being around the ‘mouth' of the vessel and can often be used to ‘guide' a vessel in to it.

Emergency Systems:

Blast Shutters: The ship contains numerous blast shutter systems in the passageways. These shutters will automatically close and lock if the ship experiences any significant disturbance. When a shutter is locked, it will say "LOCKING SYSTEM ENGAGED," in pink letters on a display on the shutter. If unlocked, it will say "LOCKING SYSTEM DISENGAGED" in light blue letters. "LOCKING SYSTEM CYCLING," appears briefly in white when the doors are unlocking or locking. The shutters cannot be opened if locked, and can only be unlocked from the bridge, or by the captain or Megami System. Once unlocked the shutters can be opened by the control panel on each of them, but they cannot be raised remotely. Note: If you attempt to open a blast shutter where there is a vacuum on the other side, it will warn you and ask you if you are sure you want to open the shutter.

Shutters will function even if the ship has lost computer control and/or main power.

Escape Pods (6): The ship's escape pods can be found near the bridge, ready in case the crew needs to evacuate the ship. Ke-S3-X2900 escape pods are hexagonal in design, with a dome-shaped armoured shield on top and engines on the bottom; they contain five seats, one on each wall, with a hatch to the outside on the sixth wall. The hatch is equipped with an air containment forcefield. The pods are capable of sustaining life for 120 hours (five days), and over a century of cryogenic stasis if needed. Each pod has a homing device that must be manually activated. The pods will automatically put themselves into a safe descent if there is a habitable planet nearby (rather than burning up in the atmosphere). Unlike earlier escape pods, the Ke-S3-X2900 features a 730c (2 LY per day) drive system that will allow it to travel up to 10 light-years to attempt to reach a habitable world.
Each escape pod contains the following supplies:
• 5 Blankets
• 5 Army Multi-Species Environmental Suits
• 1 Star Army Field Surgery Kit
• 1 Star Army Survival Kit
• 75 standard Star Army rations
• 150 gallons of water in 75 2-gallon jugs
• Plenty of sealable plastic bags for waste storage, along with cleaning wipes

Firefighting: In every room on the ship, and throughout the passageways, there are fire-fighting stations. These stations are designed to enable Star Army soldiers to extinguish fires aboard the starship. Each contains three environmental suits, a hose and pumping system, and two portable fire extinguishers for smaller fires. The hoses mix a concentrated solution mixed with the ship's emergency water stores to produce a water-borne foam that forms a fire-protective film that suffocates fires and prevents spreading onto coated surfaces. High-powered air treatment and venting systems also assist in clearing smoke from areas.

Soul Savior Pod (2): A different type of escape pod, the SSP, regularly saves an encrypted copy of the entire crew's memories and providing the chance that crew members will survive destruction of the ship even if they cannot make it to an escape pod. Only an upper-Pantheon (such as MEGAMI or KAMI) system can retrieve the data. The pod is heavily armored with Zesuaium, and will self-destruct if tampered with.

Sound-powered telephone systems are installed throughout the ship. These phones will work without power because sound waves acts as the source of current in the phone circuit. Because of the nature of these phones, each receiver is also transmitter; this means you can talk into the earpiece if your mouthpiece is broken and vice versa. Note that these will not work in a vacuum.

Total Internal Compartmentalization: The ship is sectioned off so that ruptures and fires in one section will not affect other sections. Airtight internal doors and emergency blast shutters further enable the ship to maintain air pressure in the event of small through large-scale decompression. These systems also make excellent anti-boarding defenses.

Combined Field System: The Ikoi has an excellent combined field system. In effect, the CFS sustains a small "pocket universe" around the vessel by nesting electrogravitic and electrostatic fields. Gravity and time outside the shield bubble do not affect the objects inside, and objects inside the bubble are protected from both solid and beam weaponry, because the projectiles or beams pass through the curved space and around the ship. The combined field serves a number of purposes, including propulsion, defense, weaponry, and stealth; for this reason, it is almost always on. The CFS can also be used to generate waves and pulses, which can be used to detect hidden ships and objects when used in combination with the sensors.

Interdiction Field: The ship is capable of projecting a powerful artificial gravitic field that disrupts the operations of FTL drives of all types in a specific area of effect (minimal effective AOE is a 1,000 meter cubic area; maximum AOE is 1 AU cubic area). This is useful in preventing enemy vessels from escaping from battle. The interdiction field also has a secondary mode that can defeat the interdiction efforts of enemy forces in a localized area roughly half the size of its normal operation.

Propulsion: The ship propels itself at speeds many times the speed of light by generating continuum distortions in the CFS and nesting them to create asymmetric peristaltic fields. The normal CDD speeds are augmented by working with the forward deflector (located on the underside of the ship). This allows the ship to travel thousands of times the speed of light. This gives Star Army ships the advantage of attacking at FTL speeds. The Ikoi uses a combined distortion drive capable of generating small wormholes, navigating the quantum slipstream, creating hyperspace fold points, and acting as sublight propulsion. Distortion-based systems allow the ship to stop or move nearly instantly because the ship has not "moved."

Primary Defense: The shields are automatically modulated and phased by the MEGAMI Integrated Electronics System. While all frequencies, planes, and dimensions are theoretically covered by the shield, the modulation enables extra power to be routed to the bands, planes, and frequencies in which enemy weapons operate, decreasing the possibility of a shield overload and rendering enemy weapons largely ineffective. The CFS also protects the ship from collisions during high-speed space flight and can be used to facilitate ramming other vessels. As the ship's defense against weapons and high-speed impacts such as meteors in space and debris from destroyed starships, the shield is powerful. The CFS can protect against up to 4 YottaWatts worth of damage per each 1 square meter area in either kinetic or energy form, or a bit more than the matter-energy conversion rate of the Sun (3.83 x 1024 Watts). This leads to the favoured tactic of hiding inside a sun untill needed.

Outer Defense: The shield system is bordered (at a several kilometers out from the ship) with an intense scalar field which serves to dud electronics of incoming missiles and mecha, as well as detonating explosives, ablative armor, and overloading the nervous systems of pilots. This feature is disabled during normal operations, and (usually) enabled in combat.

Stealth: The ship can also be rendered invisible to scalar radar, aetheric-energy sensors, other forms of detection by using the shield bubble to keep the ship in its own alternate plane of existence. It can also use its scalar fields to simulate that photons and other sensory forms pass through the "empty space" and thus its presence is hidden. When the ship is fully it its bubble plane, it may only use its RDD sensor to monitor normal space; all other sensors will be useless.

Hemosynthetic Conduit Systems: This network, consisting of blood-filled tubes, runs throughout the ship carrying femtomechanical purpose-oriented molecules (constructed at the level of elementary particles) that are tied to the ship's life support and computer system. At access points, the bloodstream can hemosynthesize objects, including food and water packages, as well as dissolve objects. A secondary internal network (HSCS-2) recycles and dissolves waste, and a third, independent system (HSCS-3) carries femtomachines through various parts of the ship where repairs are needed, to control damage automatically, even during combat.

More on the HSCS Systems: The HSCS system fluid can be differentiated by color. The HSCS-1 system is bright red, HSCS-2 is brown, and HSCS-3 is gray. While the HSCS-1 and HSCS-3 fluids are harmless to Nekos, the HSCS-2 waste liquid is extremely dangerous to organics (it dissolves them). Food from the HSCS is probably not what one has in mind when "food" is mentioned. The food packets generated by the HSCS, while edible, come only in the form of slimy blocks of nutrient-rich "flesh."

Conformal PSC Device: The PSC (Psionic Signal Controller) is a form of psionic and telepathic protection, capable of nullifying all such activity. The device can selectively allow channels to permit secure telepathic operation and to maintain communication even under psionic attack. The PSC devices also negate 'magical' attacks and effects. This PSC is safe enough to remain active at all times, unlike older "ADN" devices. The field generated by the PSC protects the entire ship, and extends only one meter out past the hull (thus, it will not create an obvious psionic "dead zone").

Life Support System: The ship has a very thorough recycling system, tied into HSCS-2, which breaks down anything classified into "waste" into its atomic components. The air recycling system (which is segmented and highly monitored for security reasons) can support up to 750 Yamataian or NH-27 personnel up to twenty years. Water can be recycled for twenty years as well.

Matter Synthesis System: Drawing energy from its powerful aether generators the Ikoi is capable of synthesising almost any form of matter imaginable without relying upon matter exterior to the vessel. It accomplishes this through an energy to matter conversion system. In order to produce matter in relatively large quantities (the sort needed for serious repairs), it is necessary to divert some energy from the CFS – limiting speed and shields.

Nodal System: Trillions of tiny femtomachines are distributed in the air aboard the ship, allowing anywhere to become a control panel with a simple swirl of a person's finger. The ship can use the system to sense what is happening throughout the interior, thus giving it more information to use for environmental control, security, and communication. Using the nodal system, the ship's computer may manifest herself anywhere on the ship in physical or holographic form. This system is also used to decorate the interior of the Ikoi in order to specialise it for the crew which it hopes to provide rest and relaxation for.

MEGAMI Type 28S: The MEGAMI Integrated Electronics Suite is Kessaku Systems' package of sensors, computers, and electronic systems. The heart of the Sakura S3's electronics suite is an extremely advanced femtotronic quantum computer, capable of performing nearly endless amounts of data-churning and possessing untold memory. This system is known as the Mentafexal ElectroGravitationally Accelerated Memory and Intelligence (MEGAMI). Data processing is further assisted by an electrogravitational temporal distortion field that can increase the processor and memory signal speeds to many times that of light, for use during continuum distortion travel. If necessary, MEGAMI can run a battalion of ships on her own. The computer itself is located in an armored room below the bridge that is normally inaccessible. Since the Megami system is involved in nearly all functions of the ship, it is vitally important. Access to the computer room is only available to technicians certified by KES. MEGAMI is part of the PANTHEON system.

Unidirectional sensors included in the M-IES include variable wide-band imaging clusters, long-range gravimetric and magnetic resonance, distortion, and interferometry sensors and spectrometers, electromagnetic trans-space flux sensors and imaging scanners, quark and gluon density scanners, and spin polarometers. These sensors face the front of the ship and have a range up to fifty light-years.

Omnidirectional sensors of the M-IES include aetheric/quintessential field/differential/particle/wave sensors, scalar field sensors, subspace mass sensors, soliton sensors, moh sensors, unified field mass/energy sensors, neutrino/tachyon sensors, and the all-seeing eye of the TQP-RDD. These sensors (excluding the RDD) have a range of twenty light-years. The Integrated Electronics Package is so fast, that the ship can attack faster than many ships can comprehend, doing a faster-than-light drive-by-shooting.

Remote Detection Device (1): The Transmetaphasic Quantum Particle/wave Remote Detection Device can detect, track, observe mass and/energy by making observations using linked quantum particles. The RDD can track small items if it knows what to look for, but will not see objects with relatively little mass when searching large areas. The maximum range is 250 LY, but at that range the RDD can only detect huge objects such as stars. The standard range is 50 LY. This decreases if resolution increases. When used in a 1 LY range, anything over 10,000kg is detected.

There are three levels of scanning: (1) A wide range passive scan, which monitors for unidentified energy objects and mass fluxes among a wide range of dimensions and phases; (2) an active scan. Active scans are used rarely because they can give away the presence (but not location) of a vessel to other ships. The active scan is a high-powered sweep of a particular phase and dimension. (3) a remote scan of a clearly defined area such as an enemy ship. Using the scan, the complete nature of the target can be recorded.

Wave-front Affinity Resonance Monitoring System: WARMS is a monitoring system that is able to detect and calculate the probability wave front of a major quantum events (such as hyperspace folds or firing of main starship weapons) before the events actually occur. It is possible to determine the time, location, duration, power, and type of each via a complex analysis of the wave front by the MEGAMI. Derived from both the much-maligned PARADOX system developed by the Qel'noran and the TQP-RDD developed by SARA.

Communications: The Ikoi has an extremely capable communicationsuite - this is primarily so it and its 'guest' can communicate safely about where to meet up. There is little point hiding in enemy territory as a repair ship if you're going to be detected communicating. It is equipped with a multi-channel wide-band array that gives a great deal of both security and versatility. Among the types of communication supported are radio, laser, subspace, and transuniversal quantum relay. Communications can be secured using Quantum Encryption technology, which (due to the Heisenberg Uncertainty Principle) allows the system to detect any monitoring attempts and counter them.

Hyperspace and Subspace: An alternative method of faster-than-light transmission.

Laser: For close-range transmissions, it is more difficult for the enemy to intercept, because they have to be in the area of the beam. Also limited to light-speed.

Radio: Full spectrum, Dual-Modulation, range theoretically unlimited except by interference. Practical range is short, since the waves only travel at light-speed.

Tachyon: Quantum tunneling used for faster-than light transmissions. A tachyon is a photon without any mass. Tachyon transmissions, because they travel faster than light in normal space, appear to travel towards the transmitter from an observer's view.

Quantum Relay: Delivers a message anywhere, instantly, but precise coordinates of the receiver must be available. Mainly used by MEGAMI and relayed through starships. Certain shields may interfere with QR transmissions. Based on Einstein-Podolsky-Rosen phenomenon (quantum pair effect).

Fire Control: The MEGAMI operates a sub-system dedicated to fire control operations. Megami compensates for all movement of the ship and of target ships, and can track upwards of a billion targets ranging from pebble-sized shrapnel to planets. MEGAMI-FCS usually controls all weapons systems (though actual firing of the main gun can only be initiated by an authorized crew member). Control of the torpedoes is shared between the pilot and MEGAMI; The pilot fires, and Megami takes over tracking the target, creating a "fire and forget" system.

Interacting With MEGAMI (OOC): MEGAMI is an extremely fast and powerful computer system. Characters will almost never have to wait on her to think things over or to reply. If you know or can find out the answer to a question your character asks MEGAMI, it is okay (and even expected) to also post MEGAMI's reply. MEGAMI's personality is quiet, respectful, and helpful.

Megami can:
• Create objects of a mundane nature or lightly alter an object (cleaning, pigmentation, etc) as long as it for utility reasons.
• Create holograms, again for utility issues.
• Create extra crewmembers (sprites).
• The MEGAMI does not cooperate with demands that could likely result in unnecessary collateral damage to the ship or could be remotely hazardous to the ship's crew.
Megami cannot:
• Open blast shutters (she can, however, unlock them for authorized persons)
• Change the settings on a manual safety switch.
• Kill sentient life-forms using the nodal system.

Weapons Systems:

Projected Energy Beams: This beam system was first developed in Yuumi battleship program and has since become a staple of Star Army weaponry. The spatial distortion around the ship (the Combined Field System) is used to release condensed potential energy from the aether, the ubiquitous sea of energy. By distorting the shield-space, the origin of the beam can be maneuvered around the field bubble, allowing it to be fired from any point on the field system. The subspace effects of the beam make it naturally piercing to distortion-based shields. Please note that when firing, it substantially weakens the Combined Field System.

Location: Combined Field System
Primary Purpose: Anti-Starship
Secondary Purpose: Heavy Assault
Damage: Good chance of destroying a non-capital ship in a single hit; a great deal of possibly crippling damage on a capital ship
Area of Effect: Beam of 1 to 25 meters in diameter.
Range: Theoretically unlimited except by the beam's speed (1c).
Rate of Fire: Up to eight five-second blasts every 15 seconds.

KFY Ke-S3-W2802 Variable Weapons Pods (30): The ship's has numerous launchers in its hull that can form discoid custom weapons pods. The weapons take about two minutes to form and usually fire some sort of transphased energy beams or scalar electromagnetic interferometric pulses, due to the abilities of such weapons to hit and destroy shielded targets. When the pods are deployed, they move fully out of and around the ship (they float) and adjust their position to obtain the maximum volume of fire. Each pod has a maximum output of 150,000 PetaWatts (two times as great as the PDV-5). Should a Star Army ship be disabled or destroyed, the pods will actually jump to another suitable Star Army ship that passes close by.

Location: Hull
Weapon: Transphasic Phased Polaron/ Scalar Electrogravitic Beam/Pulse
Primary Purpose: Anti-Torpedo/Fighter/Mecha, Anti-Missile
Secondary Purpose: Anti-starship
Damage: Moderate to very heavy. Scalar field destroys electrical systems, kills life, detonates explosives.
Area of Effect: Point of Impact only
Range: 32,187 to 1,931,213 km (20,000 to 1,200,000 miles)
Rate of Fire: Five times a second
________________________________________

7. Vehicle Complement

• Mindy M2-1F Power Armor (12 in Storage)
• Kylie M3-1C Power Armor (12 in Storage)
 
No offense meant, but wasn't there the Anri-class already... which is actually better at supporting warships and not only being restricted to the Sakura and Nozomi-classes?
 
Looks 95% good, but there's a few things I want to think about first, like "Do I want a MEGAMI on this?" and possibly doing away with some overuse of nodal stuff (for ambient lighting, etc). Nobody wants a lung full of machines. lol.
 
That's why I need time to think about it. Dorry stress over it, I'll figure out what tweaks I want to make and do the edits myself when I port it to web format. Until then, consider this one "approved" (for GM use as needed).
 
The Miharu doesn't fit in it. v_v;

Miharu --> rejected

(which is okay - I mean, the Miharu is just some prototype ~_^ )
 
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