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Improved Abwehran Fusion Engine

Abwehran Commander

Inactive Member
I've been toying with improving the Acceleration of the Fusion Engine for a while now. Ever since it was pointed out to me that most vessels would never reach their maximum attainable speed with the accelerations give to them, I decided to do a bit of math and figure out what acceleration was needed to reach certain speeds in an hour.

So here I present the Improved Fusion Engine.
 
This review is for: Improved Abwehran Fusion Engine

The submitted article is/has…
[+] A general topic sentence under the title header
[+] Artwork (illustrations are strongly encouraged for all spacecraft and handheld items)
[+] Needed and/or useful to the setting
[+] In the proper format/template
[+] Proofread for spelling and grammar
[+] Easy to read and understand (not a lengthy mass of technobabble)
[+] Wikified (terms that could be a link should be a link)
[+] Reasonably scientifically plausible
[+] Reasonably neutral point of view

The submitted article is/does not…
[-] Overpowered (or cutting tech for a faction with little or no roleplay)
[-] Obtusely redundant
[-] Contain copy pasta descriptions of systems or interior compartments
[-] Unauthorized by faction managers or player-controlled corporation
[-] Contain references to IC events that have not occurred (SM must authorize retcons)
[-] Use second-person language (“you” or “your”) unless it is an instructional guide aimed at players.
[-] Use bombastic language (“virtually immune,” “nearly indestructible,” “insanely powerful,” “horrible effects”)
[-] Use an unbalanced header/text ratio (many headers but sections are one-liners)
[-] Use major unapproved sub-articles that should be submitted separately
[X]Lacking Detail

The article has…
[+] Speeds in compliance with the Starship Speed Standard, if applicable
[+] Damage Capacity and Damage Ratings in compliance with the DR Guidelines
[+] The in-character year of creation/manufacture. (Should be current year. Future years not allowed).
[+] The Standard Product Nomenclature System, if applicable.


Summary

One item on the list was not adequately satisfied. It is desirable it be corrected but will not necessarily hold up approval.
** Max acceleration and max velocity not compatible for short-range missile. See Notes

Status: Pending

Notes
The acceleration given for the short-range missile on the table (9000G) with a burn time of 60s does not mesh with the stated max velocity (0.4c). With that acceleration either the burn time should be extended (to ~20 minutes), retaining the max velocity, or the max velocity should be lowered (to ~0.18c), retaining the burn time. Alternatively, you could drop the footnote on the SRM and have the burn time noted in future missile submissions.
 
RPG-D RPGfix
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