My general thought right now, to make what's sure to be much more wordy on the wiki into a short version for here, is that even since DRv2 and certainly into the modern era the "damage rules" acted as a sort of level playing field in terms of how much damage a ship is able to deal at any one time (Limited today by how many guns you have, limited back then by 2x your SDR value, meaning that in theory a Yamatai ship and Nepleslian ship of identical SDR would be able to deal the same damage) rather than trade speed for guns, modern Nepleslian ships (with the exception of scouts/escorts and ???maybe??? cruisers, which will match Yamataian speeds probably still) will trade speed for toughness, with a note that Nepleslian ships are slower with some general figures that I'll do the math for, based on existing precedent.It'll be nice to see what factional differentiators make it in.
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