thanks to scientists at NovaCorp, a new fighter has been developed! low prices for our first public release model!
available: 150
price: 2500KS each (or 5 for the cost of 4!)
all we ask is that you report back on how these fighters fly and on any major bugs, malfunctions or general gripes you have about the fighter! HAPPY FLYING!
"Midge" NS-1 Light Fighter
Definition: Basic fighter equipped with light armaments. These fighters are mainly used for scouting due to their high speed and maneuverability.
(cubic)
Length: 6m
Width: 3m
Height: 2m
Production: small scale (30-50 per month)
Description: Sleek, matt black fighter that is shaped somewhat like an arrowhead. main engines are sunken slightly past the end of the fighter making it more difficult to see the engine emissions. angled maneuvering thrusters are to be found close to the nose and cockpit while the weapons are mounted slightly further back.
Speed (Atmospheric) : mach 4
Speed (Spacial) : 0.6c
Armaments:
Light Beam Maser Turret (LBM-T) (2): located on the rim around the engines (one on port, the other starboard), these small, computerised turret cannons can fire on targets at almost any angle. Their primary use is the destruction of incoming matter-based ordinance (missiles and/or torpedoes) but can be controlled manually by the pilot or targeted on specific enemies.
Rate of Fire: 2 second bursts with 1 second gaps between them
Effective Range: <5000m
Ammunition: effectively infinite while the ship's engines are active
Primary Use: Point Defense
Secondary Use: Light Assault
Damage: Minimal
Light Pulse Maser Manual (LPM-M) (1): located under the nose of the fighter, this weapon is essentially a maser-based Gatling gun. Individual maser pulses from this weapon do almost no damage but, at 75 pulses per second, this is not much of a problem.
Rate of Fire: 75 pulses per second
Effective Range: <2500m
Ammunition: effectively infinite while the ship's engines are active
Primary Use: Light/Medium Assault
Damage: Average/Low
Systems:
Basic Life Support: recycles oxygen for the pilot to breathe, provides the pilot with a reservoir of liquid rich with nutrients and glucose and provides sanitary functions on the form of a catheter.
Fighter HUD: gives the pilot a retinal display that shows vital ship information while also giving the pilot direct access to the ship's sensor and comms network. Includes a visual targeting system (pilot looks at a target to lock onto it).
Fusion Drive/Generator: uses hydrogen from the ship's fuel stores to power the engine and weapons. The hydrogen is fused into helium, producing energy. The helium is then vented through the engines to move the ship. A short burst of hydrogen can be burnt in the ever-classic "afterburner" fashion to propel the ship at extreme speeds at the cost of a great deal of fuel.
Subspace Communication: uses a small generator to send signals through subspace. indiscreet but hard to detect unless you are actively searching.
available: 150
price: 2500KS each (or 5 for the cost of 4!)
all we ask is that you report back on how these fighters fly and on any major bugs, malfunctions or general gripes you have about the fighter! HAPPY FLYING!
"Midge" NS-1 Light Fighter
Definition: Basic fighter equipped with light armaments. These fighters are mainly used for scouting due to their high speed and maneuverability.
(cubic)
Length: 6m
Width: 3m
Height: 2m
Production: small scale (30-50 per month)
Description: Sleek, matt black fighter that is shaped somewhat like an arrowhead. main engines are sunken slightly past the end of the fighter making it more difficult to see the engine emissions. angled maneuvering thrusters are to be found close to the nose and cockpit while the weapons are mounted slightly further back.
Speed (Atmospheric) : mach 4
Speed (Spacial) : 0.6c
Armaments:
Light Beam Maser Turret (LBM-T) (2): located on the rim around the engines (one on port, the other starboard), these small, computerised turret cannons can fire on targets at almost any angle. Their primary use is the destruction of incoming matter-based ordinance (missiles and/or torpedoes) but can be controlled manually by the pilot or targeted on specific enemies.
Rate of Fire: 2 second bursts with 1 second gaps between them
Effective Range: <5000m
Ammunition: effectively infinite while the ship's engines are active
Primary Use: Point Defense
Secondary Use: Light Assault
Damage: Minimal
Light Pulse Maser Manual (LPM-M) (1): located under the nose of the fighter, this weapon is essentially a maser-based Gatling gun. Individual maser pulses from this weapon do almost no damage but, at 75 pulses per second, this is not much of a problem.
Rate of Fire: 75 pulses per second
Effective Range: <2500m
Ammunition: effectively infinite while the ship's engines are active
Primary Use: Light/Medium Assault
Damage: Average/Low
Systems:
Basic Life Support: recycles oxygen for the pilot to breathe, provides the pilot with a reservoir of liquid rich with nutrients and glucose and provides sanitary functions on the form of a catheter.
Fighter HUD: gives the pilot a retinal display that shows vital ship information while also giving the pilot direct access to the ship's sensor and comms network. Includes a visual targeting system (pilot looks at a target to lock onto it).
Fusion Drive/Generator: uses hydrogen from the ship's fuel stores to power the engine and weapons. The hydrogen is fused into helium, producing energy. The helium is then vented through the engines to move the ship. A short burst of hydrogen can be burnt in the ever-classic "afterburner" fashion to propel the ship at extreme speeds at the cost of a great deal of fuel.
Subspace Communication: uses a small generator to send signals through subspace. indiscreet but hard to detect unless you are actively searching.