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Not sure why you'd want to wear two pistols (unless you were all John Woo style), but I supposed it'd be allowed. Carrying an SMG or rifle around a ship all the time is asking for the captain to jump on you though.
I looked over the standard issue, was wondering about equipment for specialties, beyond Basic Initial Issue... My idea for a medic character, for example: will the character need to pay for what isn't on the BII list, or is there a yardstick for what else is reasonable? Or do I have to go running to sickbay to sign for property received every time I have to put on a bandaid?
I've seen both extremes in real military units.
Actually, most ships are pretty well-stocked, it seems...and the nodal construction system can make things like bandaids out of raw plastic and thin air.
In short, unless you have a favorite tricorder device, you're probably gonna have everything you need and then some.
So, its the much easier honor system of, unless its ridiculous, "I have it if I need it" under optimal circumstances, such as aboard ship, and isn't an issue unless in some sort of extraordinary or desperate circumstances? Good, that's less bookkeeping to get in the way of roleplaying.
Since this, to the best of my knowledge, was never documented in the wiki, I've added a section to the Assignments page that says what soldiers can bring with them for free.