Navian
Inactive Member
Naffie, a character by Navian, for the ISS Dig-It.
Freespacer (Type Two?), neuter female. Born circa YE 30. Independent. Full name and trade not disclosed. Appears to be a starship technician. 142 cm, 40 kg. Compact, with pale, silvery skin, violet eyes, and mostly straight, neck-length, blue, hair. Physically appears 12 years old, with a voice to match. Unscented.
Naffie is highly enthusiastic about her work, though she does not seem to focus on any one profession. Starships, robots, weapons, and armour are all among her interests, although she is more competent working with software and electronics, or other abstract systems. She is aversive toward work on organics and softer sciences, despite being well over 98% organic (or at least biogenic), herself. She is personable and a pragmatist, with a tendency toward overconfidence. She has virtually no experience interacting with other races and cultures, though she lacks preconceptions as well.
Naffie was born between YE 29 and 32 as a second-generation colonist at a beehive-style planetoid settlement. The system remains independent of any interstellar polity, but is an interplanetary state with control of its home system. Since their star has no worlds around it considered 'habitable' by any known race, and tends to flare with radiation lethal to most others at random intervals, their independence goes uncontested, despite meagre defenses.
Naffie gives inconsistent explanations of when, why, and how she left home, in the past year or two. It can be surmised that her primary motivation was to seek freedom of employment, and an identity crisis is also involved. She has no connections, but often speaks in praise of a chief engineer from back home she refers to as 'The Queen'.
Naffie has served aboard mining vessels before, though they ranged from one to two orders of magnitude smaller than the Dig-It, and were not nearly as capable. On most missions, she was third crewman, or occasionally second, often with a Type Five commander. She has never been in command, except when those outranking her were incapacitated. She can navigate, stay on course, and interact with space traffic control, though it would be unwise to trust her with docking or landing maneauvers. Using sensors to detect and prospect asteroids is something she's done frequently.
Naffie's main task while aboard ship is more usually taking care of the engines, including maintenance, performance enhancements, and repairs. She is surprisingly adept at overclocking without causing disasters, as she needs to be, given her tendency to flounder with major field repairs. She has experience designing and building new smallcraft.
Naffie's skill with computers and networks is such that she takes it for granted, does not recognize it as a skill, and would not think of suggesting to use them professionally; they come as naturally to her as walking and talking do to most others. She practices and tinkers with these at all times while off-duty, effortlessly and obliviously.
Naffie can wield a monofilament blade without hurting herself, which is a more impressive claim for these than for most other weapons. She can also handle lightweight firearms, so long as they have zero recoil. Hiding and operating drones is a better strategy for her to use if fighting erupts, though it'll take her some encouragement.
Naffie has no other skills of note, though she has a strong academic background in all the natural sciences.
Naffie comes equipped with a implant computer system, Origin armoured pilot suit, Standard Energy Pistol (Mk. II), 'Mobile Spanner' drone, and a basic tool kit.
Freespacer (Type Two?), neuter female. Born circa YE 30. Independent. Full name and trade not disclosed. Appears to be a starship technician. 142 cm, 40 kg. Compact, with pale, silvery skin, violet eyes, and mostly straight, neck-length, blue, hair. Physically appears 12 years old, with a voice to match. Unscented.
Naffie is highly enthusiastic about her work, though she does not seem to focus on any one profession. Starships, robots, weapons, and armour are all among her interests, although she is more competent working with software and electronics, or other abstract systems. She is aversive toward work on organics and softer sciences, despite being well over 98% organic (or at least biogenic), herself. She is personable and a pragmatist, with a tendency toward overconfidence. She has virtually no experience interacting with other races and cultures, though she lacks preconceptions as well.
Naffie was born between YE 29 and 32 as a second-generation colonist at a beehive-style planetoid settlement. The system remains independent of any interstellar polity, but is an interplanetary state with control of its home system. Since their star has no worlds around it considered 'habitable' by any known race, and tends to flare with radiation lethal to most others at random intervals, their independence goes uncontested, despite meagre defenses.
Naffie gives inconsistent explanations of when, why, and how she left home, in the past year or two. It can be surmised that her primary motivation was to seek freedom of employment, and an identity crisis is also involved. She has no connections, but often speaks in praise of a chief engineer from back home she refers to as 'The Queen'.
Naffie has served aboard mining vessels before, though they ranged from one to two orders of magnitude smaller than the Dig-It, and were not nearly as capable. On most missions, she was third crewman, or occasionally second, often with a Type Five commander. She has never been in command, except when those outranking her were incapacitated. She can navigate, stay on course, and interact with space traffic control, though it would be unwise to trust her with docking or landing maneauvers. Using sensors to detect and prospect asteroids is something she's done frequently.
Naffie's main task while aboard ship is more usually taking care of the engines, including maintenance, performance enhancements, and repairs. She is surprisingly adept at overclocking without causing disasters, as she needs to be, given her tendency to flounder with major field repairs. She has experience designing and building new smallcraft.
Naffie's skill with computers and networks is such that she takes it for granted, does not recognize it as a skill, and would not think of suggesting to use them professionally; they come as naturally to her as walking and talking do to most others. She practices and tinkers with these at all times while off-duty, effortlessly and obliviously.
Naffie can wield a monofilament blade without hurting herself, which is a more impressive claim for these than for most other weapons. She can also handle lightweight firearms, so long as they have zero recoil. Hiding and operating drones is a better strategy for her to use if fighting erupts, though it'll take her some encouragement.
Naffie has no other skills of note, though she has a strong academic background in all the natural sciences.
Naffie comes equipped with a implant computer system, Origin armoured pilot suit, Standard Energy Pistol (Mk. II), 'Mobile Spanner' drone, and a basic tool kit.