technococcus
Inactive Member
Alright, this is what I've got so far. Blast away, please, as this is my first character for this RPG. (PS: Ya happy now, Rine?)
EDIT: Added in some skills stuff and some details...
EDIT: Added last skill desc., opened the character to commentary officially, played with some stuff, added personality/history.
All that're left are his cybernetic implants... Got 'em! DONE!
Have at 'im, y'all!
Name: Jeremiah "JM" "Laser" Masterson
General Information
Species: Nepleslian
Gender: Male
Age: 27
Family: Marianne and Tobias Masterson, parents, (father deceased, mother living with her father); Mother's Father, Leo Freeman, still living.
Faction: Rine's Pirate Band, to be Officially Named later
Occupation: Pirate
Rank: None
Current Assignment: Being a badass, pirating, saying "Arrr"
Physical Characteristics
Height: 5' 9.5" or 1.77 meters
Weight: 150 lbs or 68 kg
Build and Skin Color: Medium-light build, dark tan skin tone
Face and Eye Color: Reletively thin face, high cheekbones, dark green eyes
Hair color and Style: White/Light Grey hair worn short-ish, usually between 3 and 4.5 inches in length
Distinguishing Features: The scar running up over his right cheekbone and eye socket and on across the top edge of the bridge of his nose and his forehead to about midway up his forehead and about even with the middle of his left eye; His dirty white/light grey hair with almost pure white highlights; The slightly artificial look to his right eye (It looks very similar to his other eye, but if one is right up next to JM and looking closely, one can tell it's not quite the same; it appears more exactingly perfect, and the pupil appears to glow ever so slightly red); Three more decent sized (5-6 inches long) scars on his upper chest; Four or five thin, 2-4 inch long scars down the outside of his left arm; Two or three more scars on his right arm; little nick scars all over his hands, subtly lighter than the rest of his skin; A black tattoo on the outside of his right forearm in the shape of a mechanical sunburst (see http://www.deviantart.com/view/20230818/ ); A voice that's slightly lower than you'd expect;
Cybernetic Implants: Eye: JM has an artificially enhanced right eye. It is almost identical to his original remaining eye but has several improvments over the real thing: a laser rangefinder, 12x optical zoom (including macro and microfocus), automatic image steadying, infra-red, ultraviolet, night-vision, trajectory plotting (for throwing grenade or firing artillery and for plotting probable movements of targets or incoming projectiles), and an electromagnetic wave detector that will pick up most bands of energy and display them in comprehensible manners (via colored overlays, etc.). All settings are adjustable via mental uplink and the response time for the system is less than .05 ms. The entire system is mag- and rad- shielded.
Muscle Enhancements: Jeremiah has had nanomachines incorporated into the muscles of his arms, hands, and fingers to increase the steadiness of his hands and remove all shake, allowing him to be extremely precise when controlling engineering equipment and design gear. As an incidental benefit, this also allows him to remove almost all wobble even when shooting freestanding with a rifle at medium ranges and perfectly steadies his aim when using handguns.
Psychological Characteristics
Personality:
Jeremiah is a slightly cocky, intelligent engineer with a bit of a problem with authority. He cannot abide people trying to tell him what to do without telling him why they think he ought to. He feels he knows what's generally best for himself and really doesn't take much shit off of anyone. He's not a total asshole, though, and can be charmingly, as opposed to his usual sarcastically, witty, once one gets to know him or earns his regard. He likes patterns and symmetry, but he also like well done assymmetry, and strives for one or the other in all things, though not truly compulsively.
Likes: His friends, the little guy, haiku, firearms, blades, mind games, tactics, witty people
Dislikes: Punks, thugs, the corporate machine, the corrupt Nepleslian police, Big Business, The Man
Goals: Use his skills, survive some battles (hopefully all of them), have fun, get rich, help out his friends, gain infamy/fame
History
Jeremiah Masterson was born to Marianne Masterson by Tobias Masterson of Nepleslia and grew up in a slightly run-down portion of the planet-city. He attended a small, reletively decent college and got his degree and has since begun working as a general tech onboard a space station orbiting Nepleslia. He had planned on joining the police forces in his locale, but had too much conflict with the relative subservience of the entry level position to stick around. He has recently begun working for a group of mafiosi on the space station, doing weapons repairs for the squad who are apparently there to keep the space station essentially hostage.
Skills:
Fighting and Physical: JM is profiecient in the use of every major category of projectile and beam ranged weapon, inclusive of all major explosive ordnance delivery systems (like SAM shoulder launchers and RPG launchers). He is also proficient in all types of bladed weaponry from pocket knife up through ax, rapier, and broadsword type weapons and in blunt weaponry to include such implements as blackjacks, maces, tonfa, nightsticks, and brass knuckles. He has trained extensively and in extremely high-pressure situations in the use of daggers for traditional and quick take-down knife-fighting in the streets of his home planet and has familiarized himself to the point of expertise with pistols of all sorts and with high-velocity slugthrowing rifles and energy rifles.
Engineering: JM went to a small, poorly funded and oft raided (by roving gangs and the police both) college on Nepleslia itself and earned his engineering degree, working for professors in the labs to make the money he needed to pay his way through most of it. He specialized in mechanical engineering with a concentration in firearms design and minored as well in electrical engineering, to be better able to deal with all parts of the firearm design process as it currently stands.
Maintainance and Repair: JM has picked up a smattering of repair skills for maintaining equipment from firearms and vibro-weaponry to ground vehicles, cybernetic implants, and computer hardware. His engineering training and his personal experience with items where it was make it work yourself or not use it at all both have helped him develop this skill.
Medical and Science: Having lived in such a rough part of such a rough planet, JM found it necessary on occasion to be returned to full health after a scrap with one of the local gangs. For such service, he went to a close friend of his family, one Jameson Rodrigez, a retired field surgeon in the Star Army. This man, over the course of several years worth of medical attention to young JM, taught the young man the value of knowing just how the human body works and trained him to be a passable field medic. When he got to college, he took several advanced biology and physiology courses and added their knowledge to his already decent storehouse of medical mental bric-a-brac and to this day is a very fair medic in a pinch.
Rogue: From picking pockets and palming coins to midnight infiltration and stealth soft target neutralization, JM has quite a bit of experience in the shadowy arts. Life in the sleazy parts of Neplesia (most of it) prepares one to steal, sneak, slip, and otherwise do questionably legal/honorable acts.
Vehicles: JM is qualified on all standard wheeled transports (cars), hovervehicles, light civilian aircraft, motorcycles, and bicycles.
Survival and Military: Studying military history was a hobby of JM's ever since he was young and could talk to his grandad about his time in the service. He continued to study famous tacticians (Napolean, Alexander the Great, Field Marshall Rommel, the like) throughout his collegiate education. He took some survival courses and picked up a lot of military technique when he went through some preliminary police training later when he had planned on joining the police. He knows small to medium scale (50-300 person) battle tactics, squad tactics, ship tactics for small encounters and skirmishes (2-14 ish ships), and general get-inside-their-head military out-thinking tactics. He has enough knowledge to survive with reletive ease in any urban environment, but would fair much poorer in a natural environment.[/i]
EDIT: Added in some skills stuff and some details...
EDIT: Added last skill desc., opened the character to commentary officially, played with some stuff, added personality/history.
All that're left are his cybernetic implants... Got 'em! DONE!
Have at 'im, y'all!
Name: Jeremiah "JM" "Laser" Masterson
General Information
Species: Nepleslian
Gender: Male
Age: 27
Family: Marianne and Tobias Masterson, parents, (father deceased, mother living with her father); Mother's Father, Leo Freeman, still living.
Faction: Rine's Pirate Band, to be Officially Named later
Occupation: Pirate
Rank: None
Current Assignment: Being a badass, pirating, saying "Arrr"
Physical Characteristics
Height: 5' 9.5" or 1.77 meters
Weight: 150 lbs or 68 kg
Build and Skin Color: Medium-light build, dark tan skin tone
Face and Eye Color: Reletively thin face, high cheekbones, dark green eyes
Hair color and Style: White/Light Grey hair worn short-ish, usually between 3 and 4.5 inches in length
Distinguishing Features: The scar running up over his right cheekbone and eye socket and on across the top edge of the bridge of his nose and his forehead to about midway up his forehead and about even with the middle of his left eye; His dirty white/light grey hair with almost pure white highlights; The slightly artificial look to his right eye (It looks very similar to his other eye, but if one is right up next to JM and looking closely, one can tell it's not quite the same; it appears more exactingly perfect, and the pupil appears to glow ever so slightly red); Three more decent sized (5-6 inches long) scars on his upper chest; Four or five thin, 2-4 inch long scars down the outside of his left arm; Two or three more scars on his right arm; little nick scars all over his hands, subtly lighter than the rest of his skin; A black tattoo on the outside of his right forearm in the shape of a mechanical sunburst (see http://www.deviantart.com/view/20230818/ ); A voice that's slightly lower than you'd expect;
Cybernetic Implants: Eye: JM has an artificially enhanced right eye. It is almost identical to his original remaining eye but has several improvments over the real thing: a laser rangefinder, 12x optical zoom (including macro and microfocus), automatic image steadying, infra-red, ultraviolet, night-vision, trajectory plotting (for throwing grenade or firing artillery and for plotting probable movements of targets or incoming projectiles), and an electromagnetic wave detector that will pick up most bands of energy and display them in comprehensible manners (via colored overlays, etc.). All settings are adjustable via mental uplink and the response time for the system is less than .05 ms. The entire system is mag- and rad- shielded.
Muscle Enhancements: Jeremiah has had nanomachines incorporated into the muscles of his arms, hands, and fingers to increase the steadiness of his hands and remove all shake, allowing him to be extremely precise when controlling engineering equipment and design gear. As an incidental benefit, this also allows him to remove almost all wobble even when shooting freestanding with a rifle at medium ranges and perfectly steadies his aim when using handguns.
Psychological Characteristics
Personality:
Jeremiah is a slightly cocky, intelligent engineer with a bit of a problem with authority. He cannot abide people trying to tell him what to do without telling him why they think he ought to. He feels he knows what's generally best for himself and really doesn't take much shit off of anyone. He's not a total asshole, though, and can be charmingly, as opposed to his usual sarcastically, witty, once one gets to know him or earns his regard. He likes patterns and symmetry, but he also like well done assymmetry, and strives for one or the other in all things, though not truly compulsively.
Likes: His friends, the little guy, haiku, firearms, blades, mind games, tactics, witty people
Dislikes: Punks, thugs, the corporate machine, the corrupt Nepleslian police, Big Business, The Man
Goals: Use his skills, survive some battles (hopefully all of them), have fun, get rich, help out his friends, gain infamy/fame
History
Jeremiah Masterson was born to Marianne Masterson by Tobias Masterson of Nepleslia and grew up in a slightly run-down portion of the planet-city. He attended a small, reletively decent college and got his degree and has since begun working as a general tech onboard a space station orbiting Nepleslia. He had planned on joining the police forces in his locale, but had too much conflict with the relative subservience of the entry level position to stick around. He has recently begun working for a group of mafiosi on the space station, doing weapons repairs for the squad who are apparently there to keep the space station essentially hostage.
Skills:
Fighting and Physical: JM is profiecient in the use of every major category of projectile and beam ranged weapon, inclusive of all major explosive ordnance delivery systems (like SAM shoulder launchers and RPG launchers). He is also proficient in all types of bladed weaponry from pocket knife up through ax, rapier, and broadsword type weapons and in blunt weaponry to include such implements as blackjacks, maces, tonfa, nightsticks, and brass knuckles. He has trained extensively and in extremely high-pressure situations in the use of daggers for traditional and quick take-down knife-fighting in the streets of his home planet and has familiarized himself to the point of expertise with pistols of all sorts and with high-velocity slugthrowing rifles and energy rifles.
Engineering: JM went to a small, poorly funded and oft raided (by roving gangs and the police both) college on Nepleslia itself and earned his engineering degree, working for professors in the labs to make the money he needed to pay his way through most of it. He specialized in mechanical engineering with a concentration in firearms design and minored as well in electrical engineering, to be better able to deal with all parts of the firearm design process as it currently stands.
Maintainance and Repair: JM has picked up a smattering of repair skills for maintaining equipment from firearms and vibro-weaponry to ground vehicles, cybernetic implants, and computer hardware. His engineering training and his personal experience with items where it was make it work yourself or not use it at all both have helped him develop this skill.
Medical and Science: Having lived in such a rough part of such a rough planet, JM found it necessary on occasion to be returned to full health after a scrap with one of the local gangs. For such service, he went to a close friend of his family, one Jameson Rodrigez, a retired field surgeon in the Star Army. This man, over the course of several years worth of medical attention to young JM, taught the young man the value of knowing just how the human body works and trained him to be a passable field medic. When he got to college, he took several advanced biology and physiology courses and added their knowledge to his already decent storehouse of medical mental bric-a-brac and to this day is a very fair medic in a pinch.
Rogue: From picking pockets and palming coins to midnight infiltration and stealth soft target neutralization, JM has quite a bit of experience in the shadowy arts. Life in the sleazy parts of Neplesia (most of it) prepares one to steal, sneak, slip, and otherwise do questionably legal/honorable acts.
Vehicles: JM is qualified on all standard wheeled transports (cars), hovervehicles, light civilian aircraft, motorcycles, and bicycles.
Survival and Military: Studying military history was a hobby of JM's ever since he was young and could talk to his grandad about his time in the service. He continued to study famous tacticians (Napolean, Alexander the Great, Field Marshall Rommel, the like) throughout his collegiate education. He took some survival courses and picked up a lot of military technique when he went through some preliminary police training later when he had planned on joining the police. He knows small to medium scale (50-300 person) battle tactics, squad tactics, ship tactics for small encounters and skirmishes (2-14 ish ships), and general get-inside-their-head military out-thinking tactics. He has enough knowledge to survive with reletive ease in any urban environment, but would fair much poorer in a natural environment.[/i]