I'm of the same mind.
I think notions of turning SARP into some videogame, a novel or a tabletop game is unrealistic. People will scoff at me, think I'm just being a downer or that I'm being contrary, and not realize that I actually had training and past experience in the context.
For one, I've professionally trained as a videogame designer, modded games like Neverwinter Nights, Bridge Commander and Skyrim, participated in the videogame industry for several years before I decided to reorient myself toward networking for better pay/job security.
The other point is how before SARP I was for years involved in
another roleplay setting whom tried to develop both as inspiration for videogames, and tabletop gaming. That amounted to small cellphone games that didn't quite succeed and a series of tabletop books... but how much you have high esteem of something doesn't mean it will succeed.
If this ends up being a Kickstarter, you're free to dream, you're free to have your flights of fancy. It's your money. But for most of the successful stories on Kickstarter, the reality is that
most fail. I've the very great impression that this community - despite its high opinion of itself - is really too casual about whatever 'thinking big' project it might hatch, attempt to get involved into such and end up being 'butthurt'. Since real money will be involved, it might also strain some relationships too.
If you want to invest effort in something, there's something much closer within SARP that's been neglected and never completed: the starmap cluster revamp. It's much closer to home, it still needs to be done, and it's been kind of just languishing there. Since we're a space setting, it'd surely benefit the majority of our plots and partly also our site's image and would hardly be superficial.
One could argue that if that starmap couldn't even get completed in years, what hope would you have of pulling off something bigger?