Final OOC notes:
Lillius is a plot-device for the UOC and the Maras. She will act as an NPC for the time being and will eventually become a player-character.
She possesses most of these skills to wreck havok on scientists and research teams but has been unsuccessful in escaping the complex.
In a real combat situation, she is untrained and would likely fear for her life and hide rather than try to engage the enemy - Survival being one of her greatest motivations.
It's worth noting she doesn't have an understanding of her homeworld, what she really is or where she came from. Originally, she was what many of you would put down to basically being "the intelligence/AI" of a drone unit like a fighter or automated armor. She was, however, traveling and undergoing training at the time. As such, very little about her perceptions are really set in stone.
Notes as a roleplayer...
The "Motivation" tag is extremely useful and I will be putting it with all of my characters - helping me work out what really makes them tick. Even if this isn't information I entirely publish, I think it'd be really good to quantify motivations and drives.
I feel it should be mandatory to specify drives and motivations of characters during the submission process.
For example (I'm letting some cats out of bags here) Rebeka's motivations are centered around what she gets in return and feeling useful. Her psychological drives revolve around a sense of shame, a lack of trust, loneliness and jealousy alongside her genuine longing to go home and to prosper.
These drives motivate her to disassociate herself from what she has to cope with by doing what comes very naturally to her (combat or meditation). When she can't meditate, she becomes physically aggressive.
Recently, she has discovered there is a third alternative revolving around physical substance abuse. She may become an alcoholic or worse.
It's also likely that via disassociation or by being able to occupy one or more of those drives, it's quite possible to manipulate her (as it would be with anyone).
I suppose I put "drives" down as character flaws that make people strive for things and motivations as what make people do positive things. Goals would be like an end outcome that's desired but perhaps not actively sought ("One day, I want to be a...") and perhaps when goals are reached, you either retire the character or define new ones.
I mean who's to say she'll want to go home when she gets there? I'm sure she will but this opens up interesting opportunities for roleplay and means I have a steady model to refer to that means her character doesn't wildly fluctuate unless it's her mood-swings.
At this point, she almost strikes me as a sort of alien shapely take on Hunter S Thompson.