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[Lorath] Plasma Arc Weapon (Attempt II)

DocTomoe

Inactive Member
Producer Information

Designer: Lorath Occhesta
Manufacturer: LSDF
(Suggested) Price: Small vehicle or light armor application: 1500 KS.
Vehicle Application or Power Armor Application: 10,000 KS.
Starship Application: 25,000 KS
Ship Resource Points:
Small arms scale: 7
Vehicle scale: 8, 80, 200 dependant on size and deployment
Starship Scale: 80, 200 dependant on size and deployment
Oversized/Maingun Application: 400
Damage Rating: 7 on small scale versions, 8 on models intended for vehicles and starships.


Nomenclature Information

Name: Plasma Arc Disruptor.
Type: Plasma based molecular disruptor system.
Role: Anti-Armor, Anti-Shuttle, Anti-Light Armor, Anti-Vehicle.
Length: 3-20 Feet Long Plasma Vent Strips, Variable Cannon Sizes.
Weight: 10lbs per foot of strip, variable cannon weight. 25lb small generator, 50lb power armor or light vehicle generator, variable size and weight for starship application.

Discharge Information

Projection/ammo type: Molecular Disruptive Plasma
Firing Mechanism: Superheated plasma is generated by the weapon (or vehicle's) onboard generator which is tied into the weapon or vehicle's power supply. The superheated plasma is then ran through a series of channeling tubes which route the plasma to it's intended point of being expelled. In the case of the vent strips, the plasma is routed to these strips where the plasma is then accelerated by magnetic coils and charged by low strength subspace field coils which accelerate the plasma particles to the point of molecular disruption. The plasma is then forced out of the vents by magnetic acceleration and compression. With cannon based applications, the plasma is routed from the generator to a collector in the rear section of the cannon, once the desired yield of plasma is focused, the plasma is then accelerated by magnetic coils down the barrel, where the plasma is also charged by subspace coil which allows for particle speeds to disrupt molecular bonds. In both usages, plasma which has been forced from the firing mechanism is propelled in the direction of the intended target. If the target is hit, this will create an arc effect which would continue until the target moves outside of the weapon's range, or the arc is interrupted.

While the round progresses down the barrel, it should be noted that it is traveling at a speed below C in relation to normal space, but due to the subspace effect upon the round, the round accelerates to transluminal velocities as it leaves the barrel in relation to normal space. The subspace charge is carried along the plasma beam and will allow the plasma to continue it's FTL travel until the plasma stream begins to dissipate.
Beam Diameter: up to a six inch width.
Beam Arc: six inches to twelve inches.
Effective Range: 1-50 meters to inflict proper and continued arc damage.
Maximum Range: 500 meters for a single directed burst with the strip type unit. 2500 Meters for cannon based unit.
Minimum Range: 0
Muzzle Velocity: Light Speed.
Muzzle Blast: With strip based units, a glow is visible along the strip's length, then when plasma is expelled a dim purple hue is visible around the plasma vent, along with an arc of purple 'lightning' which arcs between the strip and the target. In cannon form, a single burst has the appearance of a ball of purple light.
Firing Mode(s): continuous arc, stream, pulse fire, single shot burst.
Recoil: None

Damage Description: On impact, the super heated molecular disruptive plasma begins to heat the target, and destabilize the target's molecular structure. A half second burst would cause organic tissue to incinerate, and level five armor to melt into it's molecular byproducts. Level ten armor on a power armor application would be partially breached or weakened. If fired in a stream setting, the plasma would act like a flamethrower's burst, but far more focused.

Discharge Information:
With all settings for the "Plasma Arcâ€
 
You might want to make a special note on the muzzle velocity bit that the devices uses an FTL field to make the round reach its target at faster than light speed while the round itself is moving at less than C inside of the greater than C FTL effect.
 
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