Seems pretty intuitive to me and entirely in-line with the ways the vagaries of our written narratives work. >_>;
I don't think we would have brought it up so many times if it was as good as you claim.
but we have different needs that it simply doesn't support. Don't act like we're the problems.
I believe you usually hold yourself up to higher standards, and I'd like to see more of that. Please.
you're being an jerkoff, but you're right. Focus on the right and try to be polite.
I'm asking - mostly the mods at this point
My concern with this objection, and the solutions that followed, is that I don't see the poor writing in it. I was a professional newspaper copy editor of 10 years, and English isn't Fred's most frequently spoken language -- yet the writing isn't the issue as far as I can see.The only 'truly strenuous' objection I've got is that the article is poorly written right now. As much as half of it needs an overhaul so that it doesn't look far more complex and disruptive than it really is. After it's clarified, other objections might reveal itself that are currently buried in the text. If it's 'not helping' to point this out, it looks like 'helping' means getting it approved without any quality control... and if that's the case, it's probably not going to be useful to many after being approved, the way it's been going.
If your problem is wordiness, that's one that I can relate to. The shielding portion of the entry is dense with examples, and the reader could boil it down to: "Weapon class to shield class, you can take two hits. You start going Weapon>Shield, you start touching armor as well as losing shield power." However, an example is worth providing, and the explanations I find helpful enough.so that it doesn't look far more complex and disruptive than it really is
A good point, but it's refuted rather well up at the top:Numbers are cool, but the instructions on how to use those numbers are extremely cumbersome; if someone has to ask here, someone else will have to ask in the future.
A better way to translate this is, "The numbers matter less than the words. Use the words." If you are trying to calculate 12.5 percent damage to a target, stop doing so and imagine a weapon's relative ineffectiveness per shot. Then write from there.While the values presented on this page are meant to be as accurate as possible it is not intended to be used as a final arbiter as to the function of a weapon. Rather it is a guideline to help GMs and Players determine whether the equipment suits their application before reading the equipment's article to better understand how to best apply the equipment.
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