Trying to figure out armament with that 8-equal-class-weapon-on-a-ship idea from before. Pardon the sawdust. *cough*
Counting on the weapon systems I already knew:
1x Class 15 (2) (or 128/64)
28x Class X
4x Class 12 (4/8) (or 32/64)
100x Class 9 (100/64)
100x Class 7 (100/256) (or 25/64)
Now I have to figure out X.
So, total without superheavy turrets was around 265/64, leaving me 247/64 for the 28 turrets.
So, each superheavy turrets would therefore be ~8.8/64, or 4.4/32, or 2.2/16, or 1.1/8
Basically, I found out I can make them hit about as hard as a Z-1 torpedo relative to all a Sharie can carry if it has a proportional loadout equivalent to a Plumeria's, so X is equal to Class 12.
Again, based on something I find a little iffy, but it's a baseline that at least appears to be consistent. I expect it'll invite railing that the fractions involved are difficult ~sorry, making Cadet happy is still WIP
The Damage Rating System is intended to be used to give Game Masters and Players an idea of what to expect from the application of a particular weapon, while also giving an idea of what they can expect their defences [sic] to withstand. This reference gives GMs and Players a tool to help in the process of making informed decisions regarding their chosen equipment.
I think we've had a few select people establish that the idea of this DR revision was sound and likely an improvement. But it's not without detractors, and the observations I was given by those more in favor to the revision was "they just don't get it, or refuse to get it - it's actually ridiculously simple and just so much better than the previous thing".
That could be a 'beauty is in the eye of the beholder' thing. But that feels like a weak caveat to me. Moving on.
But that feels like a weak caveat to me. Moving on.
New system leaves more room for arguments between the GM and players as to the effectiveness of their attacks
Those appear to me to be mutually exclusive remarks.The lethality table, on the other hand, is uselessly dense and is not a quick-use tool, especially not when comparing weak weaponry to strong defenses.
You're talking about the current version 2, and not version 3 which this thread is working on.Any time I see people arguing over the DR system, I'd like to point out that an 8 meter tall machine with a gun bigger than most cars is weaker than a man in a tin can.
I'm not returning to hit points. If I have a gun and that I shoot you in the shoulder, you're not losing a finite amount of hit points: you're wounded. And in a great deal of pain. Maybe you're bleeding, or bleeding a lot if the power-that-be decide I hit an artery. There's nothing about that result which is imprecise and no hitpoints were involved. That fits our roleplaying narrative and GM-lead arbitration splendidly.
Those appear to me to be mutually exclusive remarks.
raz: (Whisper) The lethality table being dense and hard to use makes the system itself less precise as an arbitration tool. That is what my two statements said. One of my points causes the other one of my points. There's that, I hope you understand now because it was pretty plain English in the first place.
raz: (Whisper) Here it is as a flow chart: Unwieldy rules -> less timely calculations that will have a wider variation of interpretations.
But you did. You did perfectly with the other system -- this system.Of course in the very example above, 'wounded' is just as useless as -5HP. Wounded means nothing, ... Without some other system tacked on you really haven't communicated any more information than you did before.
maybe you're shot in the chest with a .45 and that wound is survivable.
That's the idea. You totally got it! Perfect!Maybe you got shot in the arm with a .22 and that shot bounced into your heart and you died.
No no, you had it right above. It IS precise. Perfectly so -- because you write it out. You use your words to make it precise. No more numbers that don't mean anything -- tell me the story of how you're wounded. That's precision.I mean, no, that is just as imprecise as HP. What you are doing here is just replacing numbers with words.
I can only pray this is the case, though DRv3 is a sight better than DRv2.Seems like we'll get submissions approved for RP without DR included in the future, anyway.
You 'member when RPing wasn't about stupid numbers and was about the story? I 'member!But you did. You did perfectly with the other system -- this system.
That's the idea. You totally got it! Perfect!
No no, you had it right above. It IS precise. Perfectly so -- because you write it out. You use your words to make it precise. No more numbers that don't mean anything -- tell me the story of how you're wounded. That's precision.
I can only pray this is the case, though DRv3 is a sight better than DRv2.
No no, you had it right above. It IS precise. Perfectly so -- because you write it out. You use your words to make it precise. No more numbers that don't mean anything -- tell me the story of how you're wounded. That's precision.
I can only pray this is the case, though DRv3 is a sight better than DRv2.
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