Fewer systems is better to me. This is where we deviate. I believe I tell a better story than numbers. That's why I like v3. Fewer rules is just right.Losing HP means you take damage, this is intuative for most people. If you want more elaboration than that you can layer on all sorts of systems, critical hit tables, incapacitated/dead HP levels, ect. Even FATE tokens work here (And are by far the best solution for story driven RP by far).
In that sense, you have to go back to the weapon and see what it does. The lack of suggestion is so you can fill in those details ... or not. Power is yours!'d like it to tell me what happens in a way that generates ideas, when it just stops right here it seems less useful to use than to keep in the back of my mind as a suggestion, while otherwise ignoring it.
GMs always have power. They can simply remove someone or ask them to leave for the betterment of their plot.You do not seem to understand that saying wounded or saying 50% HP left is the same thing.
Not do you address how this new system would provide any protections that the old system wouldn't.
You also don't seem to square how this is less rules, or how less rules mean you'll end up having more control over how GMs do things.
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It seems like the site is pretty heavily against this change for a variety of reasons and repeating yourself isn't helping talk anyone over to your side.
I'm concerned about that the system still doesn't give much idea what happens when something gets shot, it just vaguely qualifies the 'lethality' of the attack.
We want the new system to be an improvement, it should actually be more useful than what presently exists. As it stands, the proposed system is a step back that doesn't address the reasons DR exists in the first place: to balance equipment against other equipment for submission.It is a guideline to help GMs and Players determine whether the equipment suits their application before reading the equipment's article to better understand how to best apply the equipment.
I'm concerned that the system still doesn't give much idea what happens when something gets shot, it just vaguely qualifies the 'lethality' of the attack. Maybe some examples would help? A shot that paralyzes someone isn't lethal, but it's still pretty serious. Would that be under 'potentially lethal'? Which category does a starship losing its engines fall under, what would knock down a running mecha? What level is a cargo ship spilling its cargo on? Is the system not supposed to answer these questions?
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