It isn't fair that Yamataian power armor are receiving a total nerf under the new system just because a couple people think size dictates survivability.Pretty much there are too many oversights in statistics for us to quantify something like material and construction properties fairly.
You've been told a million times it's not an actual -nerf-. You're simply miss reading the intentions of the system. If you're going to be thick headed and not listen, even when the person who -made- the system is saying they're not nerfed, then you're hopeless.It isn't fair that Yamataian power armor are receiving a total nerf under the new system just because a couple people think size dictates survivability.
Having to come to a thread to get the article creator to explain stuff counter to how the DR article reads means it's not working as-is.Or we could just do the simple thing ... and place technologies in a tier based on their capabilities rather than just their size. It's more intuitive, and more intuitive is always better than something that is vague or requires deep knowledge of the setting to get right.
The above quote sums everything up pretty well.If the goal of the DR system was to make the GMs' decisions that matter most to the players exceptionally counter-intuitive and obfuscated, determining and presenting tiers before filtering them through materials properties and other special qualities would be a champion idea. But, I think the goal is to do the opposite, so it doesn't look good to me.
In the most basic sense it's something like that. Size determines your base line durability, then materials and construction can move that up or down, as well as adding other effects, like straight up imuneities. And shields just soak damage for you. (They can probably have special properties too but at the moment I don't think any that would give 'effects' exist)So... I'm trying to make sense of this. perhaps someone could pick my post apart with clarifications to ensure my understanding is corrected.
The bigger the PA is the more base health they have. This is because there is more of it to kill.
Armor material determines how much damage you take.
Shields absorb damage outright.
Is that correct?
I'm just taking a guess but since weapons are tiered by intended damage, unless it's specifically only doing high damage in certain conditions, it'll just be tiered based off how much damage is intended. So if you have an anti vehicle rifle that's personnel use, it'll just do damage at vehicle tier. (Since the LASR was opposite)Apologies that I keep asking questions about this, @Fred, but how would armor-piercing and barrier-piercing weapons work? Deal damage at a tier above to their intended defense (and a tier below to the other; i.e. a Tier 7 AP weapon would be treated as Tier 8 when attacking an un-barriered target and as Tier 6 when attacking something protected by barriers) - or would it just be treated as normal?
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