FrostJaeger
Banned Member
For Reviewers:
Apologies for how brief this is - I’d originally planned on explaining my reasoning for this submission via a JägerBomb-worthy post the length of a short essay, time constraints (and needing to have dinner) prevented me from doing so. >.<
- Contains Unapproved Sub-Articles? No.
- Contains Links to Unapproved Articles? No.
- Contains New Art? No.
- Previously Submitted? Yes; was approved by Wes.
- Changelog: See below.
- Checklist Requested? Yes.
- Still allow for gigantic fleet battles to occur. The Star Army of Yamatai and Nepleslian Star Navy, for instance, would be respectively capable of maintaining 1,625 combat starships (650 capital ships/975 warships) and 800 combat starships (320 capital ships/480 warships), which in my opinion is more then enough for a cinematic conflict such as that which occurred in Operation Return - especially when one considers that the Federation “only” had 627 starships participating in the on-screen portions of that battle (source).
- Place more emphasis on the actions of individual starships. As Fred pointed out, it currently makes little sense for military starships (especially gunships such as the Plumeria and Fuji) to “boldly go where no man has gone before” by themselves - not when they’re so easily destroyed by the squadrons of warships employed by (to the best of my knowledge) practically every military in the setting. Reducing the number of warships in the setting would naturally force navies to spread their forces out much more thinly, thus giving plotships a justifiable in-universe reason to “go solo” - and would let them exert a greater influence in the aforementioned fleet battles, instead of being just another “ship in the swarm.”
- Decrease the amount of OOC wiki work Faction Managers have to do. It’s a lot easier to keep track of 25 warships instead of 250.
- Create more roleplaying opportunities. Starships don’t just magically disappear, they get destroyed/scrapped/stolen/etc., and being a part of roleplay in which hundreds or even thousands of ships are destroyed isn’t exactly something that happens every day - nor does it have to be something dull or boring.
- Factions can now support the following for every industrialized star system they control:
- 1 Huge Space Station
- 5 Shipyards (Original Amount: 10 Shipyards)
- 10 System Defense Platforms (Original Amount: 25 System Defense Platforms)
- 10 Capital Ships (Original Amount: 100)
- 15 Other Warships (Original Amount: 150)
- 25 Military Support Ships (Original Amount: 250 Military Support Ships)
- 250 Additional Small Craft (Original Amount: 25,000)
- Corporations can now support the following for every system they have a major presence in:
- 1 Huge Space Station
- 1 Shipyard (Original Amount: 3 Shipyards)
- 2 System Defense Platforms (Original Amount: 5 System Defense Platforms)
- 1 Capital Ship
- 9 Starships (Original Amount: 100)
- 100 Additional Small Craft (Original Amount: 500)
- A subsidiary corporation’s facilities are now considered when determining whether or not their parent corporation has a major presence in a star system.
- Huge space stations can now build a maximum of ten starships at a time.
- Shipyards can now build one ship at a time.
- System Defense Platforms now have a maximum size of Tier 12 (Heavy Starship).