╓────────────────────────────────────────────────ooo╖
║ [OPSCURUS - [26-2-35.construct] ║
╟───────────────────────────────────────────────────╢
║ Render complete [00hr 04ms 22s] ║
║┌ ┐║
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║└ ┘║
║ ║
║ Pass [ 468548 ] Sector [ D1 ] ║
║ Scan [ 100% ] Phase [ 7B ] ║
╟───────────────────────────────────────────────────╢
║ ►[OK] Cancel Options Pause ║
╚═══════════════════════════════════════════════════╝
tag do not render correctl[/b]
The [code] function only removes any html styles from the text when you copy it to a clipboard. The point isn't to display monospaced fonts well.
Though I'm interested to see what you'd do with these things. Boxes. Things. In roleplay. Could be cool. Just take a screenshot like that and modify it in photoshop to be cool for roleplay?
tag do not render correctl[/b]
You certainly are helpful, Sigma.
What the post is trying to simulate is a computer screen running a utility in a command line environment, like a defrag utility or check-disc with a visual indicator of progess. I can understand what Osaka is trying to accomplish because I do it in some of my posts too, using quote or code blocks to represent information differently, and make it stand out. I did it recently in the Phoenix.
I think the main problem here is character encoding. Perhaps the font used (Courier New) doesn't support it.
tag do not render correctl[/b]
It's just the vertical spacing between lines that's the problem there. The double pipes in the ASCII set ║ should be contiguous with the lines above and below if there is no padding between lines of text.
But honestly, since the width is mono-spaced correctly, it doesn't look "derp" or "hard to follow" at all.
tag do not render correctl[/b]
[quote]... I don't even understand your post. It just looks like a bunch of gibberish to begin with. Changing it doesn't change the gibberish.[/quote]
That's because, silly, you're not following the story. You just saw a construct AI get compiled from an ST recording of a living breathing person. All the memories, skills, feelings, opinions, pains, anguish and just a few edited bells and whistles thrown in for shits and giggles (Aiesu doesn't speak Trade well at all -- the construct was a cypher for OPSCURUS and also her translator when talking with Miles -- In addition, her room-mate, one copy of a Yamataian, doesn't natively speak Lorath but she added the language to his translational matrix).
This impressive feat of CPU strength all happened over six thousand mainframes out of a possible thirty million, some of the machines as far away as forty lightyears from eachother and still acting as one.
And yet she was still impatient. Still sick of waiting.
Its supposed to show how mundane this insane capacity is to her as a character and what her expectations are, giving a faint slice of just what the Consortium proper is like.
You know. Because show don't tell is how storytelling works?
[quote]I think the main problem here is character encoding. Perhaps the font used (Courier New) doesn't support it.[/quote]
And yet the wiki [url=https://wiki.stararmy.com/doku.php?id=characters:yamatai:aiesu_kalopsia:constructs#sourcecode1]does[/url]?
[quote]But honestly, since the width is mono-spaced correctly, it doesn't look "derp" or "hard to follow" at all.[/quote]
Eh... If Sigma can't tell its a UI of some sort, then it is jibberish.
Plus, look at this:
[code]
╓────────────────────────────────────────────────ooo╖
║ [OPSCURUS - [26-2-35.construct] ║
╟───────────────────────────────────────────────────╢
║ Render complete [00hr 04ms 22s] ║
║┌ ┐║
║ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓┌[Executive Construct Options]─x▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓├────[Cognitive Functions]─────┤▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓│►Specify[nonbody,sansexistent]│▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓├─────[Linguistic Norms]───────┤▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓│► [Trade, Nep, Lor, Hi-Ely] │▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓├────[Specify Completeness]────┤▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓│►Completeness:[97.7] % │▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓├───[Permissions/Ownership]────┤▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓│ Perm: 777 Own: Physician │▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓├───[Idiosyncratic Profile]────┤▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓│►Upload [ none ] │▓▓▓▓▓▓▓▓▓▓ ║
║ ▓▓▓▓▓▓▓└──────[Commit Render]─────────┘▓▓▓▓▓▓▓▓▓▓ ║
║└ ┘║
║ ║
║ Pass [ -- ] Sector [ -- ] ║
║ Scan [ -- ] Phase [ -- ] ║
╟───────────────────────────────────────────────────╢
║ OK Cancel Options Pause ║
╚═══════════════════════════════════════════════════╝
Though I'm interested to see what you'd do with these things. Boxes. Things. In roleplay. Could be cool.
I haven't had access to photoshop now in about.. 8 months? I'm stuck on a dinky little netbook with a 900MHz processor (overclocked from 600MHz), and 504MB of RAM and a 2GB harddrive.Just take a screenshot like that and modify it in photoshop to be cool for roleplay?
tag do not render correctl[/b]
I had no idea what it was either, Osaka. Not everyone is that computer literate — it looked like gibberish to me too because I had no idea what you were driving at.
tag do not render correctl[/b]
I've made maps using code bricks to get a Retraux feel to the proceedings, like this map from the ISC Phoenix 1, Mission 5.
[code]
TACTICAL PERIMITER MAP - PLANET N357
DE: IPG PROBE E#2M2-1
TO: "Nostrovia" et al.
1 SQUARE = 200 SqM
===LEGEND===
. = Open Ground/Plains
" = Shrubland/Cover
~ = Water/River/Lake
^ = Mountain
B = Building/Checkpoint
T = Forest
# = Roads/Paths/Bridges
v = Ravine
L = Safest Insertion Point/Landing Area (at x3,y2)
S = Possible Sentry Patrol Areas (Beware of 'em.)
X = Walls
============
.X 12345678911111111112222222222333333333
01234567890123456789012345678
Y ----------------------------------------
1 |^^^^^^^^^^^^^^^^^TTTT.....XXXXXXXXXXXX|
2 |vvLv^^^^^^^^T^^TTTT.......X..........X|
3 |^^^vvv^^^^^^^TTTTT....."..XXBBBBB....X|
4 |TT^^^Svv^^TTTTTTT...".....X~BBBBB#...X|
5 |TTTT"".vv~".TTT..."".....S~.BBBBB.#BBX|
6 |TTT.."...~.......~~......~XXBBBBB.#BBX|
7 |........"~~.~~~~~~~~~~~.~~X....X..#..X|
8 |...""....~~~""..~~~~".~~~.BB..BBBBBBBB|
9 |##......~......~.......S##BB##BBBBBBBB|
10|S.##"..~.......~......##..BB..BBBBBBBB|
11|....##B.S.....~."#####....X....X.#...X|
12|...~~~.##########S........X.BBBB.#BB.X|
13|~~~.....".....~...........X.BBBB#.BB.X|
14|..............~"..........XTBBBB#....X|
15|TTTT..........~...."".....XTTT..#....X|
16|TTTTTTTT....".~.........^^X^TTT.#.TTTX|
17|^^^^TTTTTT...~..TT^^^^^^^^^^TTTTT..TTX|
18|^^^^^^^^^^^^.~.^^^^^^^^^^^^^^^^XXXXXXX|
----------------------------------------
tag do not render correctl[/b]
Luca's precious.
Leigh, I apologize — in context, it made sense. You didn't need to add more to your post. It was just reading this thread that made me go cross-eyed.
tag do not render correctl[/b]
[quote="Revolver"]It's just the vertical spacing between lines that's the problem there. The double pipes in the ASCII set ║ should be contiguous with the lines above and below if there is no padding between lines of text.
But honestly, since the width is mono-spaced correctly, it doesn't look "derp" or "hard to follow" at all.[/quote]
I think this is what is happening. The PHPbb code function is designed for displaying, well, code where horizontal spacing is important (but vertical not so much).
[code]
int GameState::onExecute() {
if(onInit() == false) {
std::cout << "Failure";
return -1;
}
SDL_Event event;
while(running) {
while(SDL_PollEvent(&event)) {
onEvent(&event);
}
onLoop();
onRender();
}
onCleanup();
return 0;
}
/*12345678901234567890123
/*|----------|----------|
*|----------|----------|
*|----------|----------|
*|----------|----------|
*|----------|----------|
*|----------|----------|
*/
/*12345678901234567890123
/*|--- ------|----------|
/*|----------|-- -------|
*|----------|----------|
*|----------|----------|
*|----------|----------|
*|----------|----------|
*/
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