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Approved Character Nakamura Sana

OsakanOne

Inactive Member
Retired Member
Name: Nakamura Sana (Callsign Quartz)

General Information

Species: Human-type Yamataian
Gender: Female
Age: 20

Family / Creators: None on record

Employer: Application for the Yamataian Star Army
Occupation: Combat arms
Rank: Undesignated
Current Assignment: YSS-Sakura

Physical Characteristics

Height: '5"5
Weight: 110lb
Measurements: (Still working on this. Help very very apreciated.)
Bra Size: 30C

Build and Skin color: Athletic with well toned legs. Skin is tanned, though said tan is likely to fade within the first few weeks of space-travel and become rather pale.

Facial Features and Eye color: Smooth attractive features, eyes of a dim green.

Hair color and Style: Long dark hair, cut to short of fore-brow length about the front and around long further back to approximately waist length. Color tends to change every few months or to coincide with specific events. Typically a dark green or purple. Currently flat black.


Pic: Forth comming

Distinguishing Features: Often seen wearing a pair of glasses which belonged to her mentor.

Psychological Characteristics

Personality:

Sana is often reluctant to express her feelings because of recent memory problems and can appear somewhat shy, she does like the company of others and given time, will open up. She takes her duty very seriously but tends to remove the human element from many decisions, making her come across as somewhat cold. Sana is also somewhat of a perfectionist and enjoys practicing and is keen on improving her abilities to distract herself from whatever seems to be worrying her, often suffering in silence for a while before asking for help.

Likes: reading, bettering herself, being challenged either mentally or physically, a good story or mystery, racing, sweet or spicy foods, learning something new or being shown a new perspective, older music, finery and things of high value, the safe comfort of a cockpit.

Dislikes: Making the mistakes of a beginner, loud and obnoxious, half-assed approaches and low quality equipment, bitter food, being caught on the wrong foot, cooking of any kind, interruptions.

Goals: To settle her own internal disputes and discover what happened to her father. To re-learn the violin.


History

(Born YE 10)
Sana grew up in a broken home, having lost her mother during her birth. Her father raised her admirably, if not in a somewhat sheltered manner. For reasons which could not be discussed, her father had to leave and was unwilling to take Sana with him, instead leaving him with a friend of the family who went on to become her mentor.
The two grew very close in the abscence of her father and he went on to teach Sana how to play the violin, the piano and the basics of chess. Following a chain of house-hold accidents, it quickly became apparent Sana had a degenerative brain disorder which destroyed her fine motor skills and left her blind with holes in her memory and a learning disorder.
She went on to recieve treatment in the form of a chain of inplants and replacement tissue and although the treatment filled the majority of her youth.
During the recovery period (aged 13) she began to show early symptoms of dissasociative identity disorder. She and her carer agreed that she would study martial arts as a way to provide her with a positive goal and to help train her fine motor-skills back into place and hopefully socialize some.
After making a complete recovery (16) she choose to transfer to a Yamatain body and join the StarArmy, hoping to find something to fill the hole in her life.

Update
It is revealed that the majority of Sana's medical history was something of a lie and that she was originally scheduled to be drafted to a breeding camp at 9 , being a Napelsian female, to aid balancing the gender balance.
Sana's father stepped in and suggested she was physically unfit for the process and that she would remain home with him. Because Sana's father was an officer, the medical practitioners obliged and set to work trying to diagnose and find her condition.
A red herring was discovered in the form of unusual brain-activity and through a series of experiments, the medican personel attempted to diagnose and treat the problem but it lead to many more problems (since males and females are fundimentally different neurologically).
Sana's father returned to active duty and seemingly vanished: shortly there-after, the condition was taken more seriously and advanced treatments were used which left Sana brain-damaged. It was later decided that Sana's body would be salvaged and that she would be brain-dead "accidently" but an argument was set forth and Sana was transplanted to an artificial body but returned to the brain-dead body via a neural-uplink whenever activities were nessesary.
Unfortunately, the brain-damage became more substancial as the neural implants were improperly stored so the solution of actually transplanting her brain back and forth was used instead. New matter was grafted and cybernetic parts replaced unrecoverable components and within half a decade, Sana lost her legal name and was property of the medical company who remain undisclosed with the doner-biomatter from over 140 less fortunate patients (both male and female).
A memory block was installed as to promote Sana's original ego and shortly there-after, improvements were seen long after the death of her original body which was now little more than pieces on a corriner's table.
By 16, Sana chose to run away from the facility and saught refuge with a friend of her father until she was 20. Lying about her age, she joined the Star-Army of Yamatai as a Yamataian after recieving a second body transplant as a permanent solution to keep herself from the clutches of the Napelsian government.


Skills

Communication: Sana is familiar with basic radio operation and procedures and can make transmissions to and receive transmissions from other characters through headsets, starships, power armor, and shuttles in both combat and non-combat conditions. She speaks fluent English and she can speak and write both correctly and efficiently and can write reports, fill forms, issue orders under fire and so forth.

Technology Operation: Sana is capable of operating any computer system that uses the Kessaku OS, found on all Star Army starships. She is proficient in entering and/or searching for information.

Mathematics: Sana recieved home-schooling and is comfortable with mathamatics, including algebra and trigonometry.

Fighting: Sana recieved martial arts teaching as part of her recovery programme and is comfortable with both the trained methods of hand-to-hand combat training and more advanced techniques such as stance, basic evasion, vunerable zones of the body and how to use the inertia and motion of an opponent against them with minimal exertion. She is skilled and experienced in combat in both Yamatai-like conditions and in zero-gravity (with or without weapons).
Her training has included energy pistols, knives and power-armor.

Humanities: Sana lived for some time with a scholar in philosophy and has been taught how to analyze the views of others in terms of logical philosophy (whether a statement is true or false) and ethic philosophy and can comfortably discuss these topics. More recently, she has began to challenge the nature of reality, exploring metaphisical philosophy and although she can grasp basic concepts, she still has much to learn.

Leadership: With many years of chess, both with her mentor and with others, Sana has an advanced understanding of stratagy and can quickly evaluate a strategic situation and provide a solution, should she understand all of the factors involved.

Entertainment: Sana once played both the piano and the violin though after her treatment, she was left unable to do so. She spends a great time attempting to re-teach herself this lost skill and at the moment, would be considered an amature at best.
 
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