Fian
Well-Known Member
1. About the NAM Aerotech - Buoy
Made to annoy. The Buoy provides one shot Interdiction and counter interdiction. Just fling it out of the airlock, that Pirate would have to play hide and seek with it before it can resume the chase( And by that time you would be halfway across the galaxy already ). Its Interdiction Field can either be triggered by remote activation, time, or proximity.
2. History and Background
Sticking its finger into Nerimian technology and Aerospacy, NAM creates cheap solutions to expensive tactical problems.
3. Dimensions and Crew Complement
Organizations Using This Vessel:
Star Army of Nepleslia
And mabye its allies.
And probably everyone else sooner or later
Type: Expendable Interdiction Device
Class: Na - O1 - 1a
Designer:
Melchoir Vel Steyr and the good guys at NAM
Manufacturer: Nepleslia Armaments and Munitions
Production: Few working prototypes, Slated for full Mass production.
Crew: None, an AI or one human on remote
Maximum Capacity: None
Appearance: A black sphere with red plates.
Length: 5 Meters
Width: 5 Meters
Height: 5 Meters
Decks: None
Mass: 1 Ton
4. Performance Statistics
Speed (STL): 30 KM/h ( 1 JAM ) 300 KM/h ( 10 JAMs )
Range (Distance): As far as it floats
Range (Support): 30 Minutes after activation, 10 years on active standby
Lifespan: 25 years not activated
Refit Cycle: What upgrades?
5. Inside the Buoy
A mass of wires and components. Isnt made to store anything else.
6. Ship Systems
Hull: A 1-inch thick depleted uranium casing to survive the rigors of space. The Buoy is not expected to survive any hit from any kind of munition.
Secondhand decomissioned Nerimian Interdiction Field: A powerful artificial gravitic field that disrupts the operations of FTL drives of all types in half an AU. In this case the Buoy would use this to prevent enemy vessels from giving chase to retreating frendly units. Its secondary mode defeats interdiction efforts in an area roughly 1/4ths of its normal operation. Does not work against SAoY ships due to SAoY's high level of technology.
JAM Bottle Slots: Up to 10 Jet Assisted Movement Bottles can be fitted in a sphere of the Buoy. These bottle provide minimal thrusts and mobility for the Buoy to move into position or perform minor evasive Brownitian motion if spotted. The bottles are strictly single use, and are NOT discarded when used up. ( The Buoy lacks jettison functions ). Each JAM only lasts 3 minutes.
Sensors: Very rudimentary, just enough for the buoy to find its way or avoid space debris. But just enough to detect if it is being fired upon or if there are high energy signatures nearby ( Like 1 KM away ).
Powerplant: No self sufficient generator, instead uses high power unstable chemical batteries which only lasts 30 minutes at full power. When depleted the electrolytes turninto a very corrosive solution which 'eats' the Buoy, preventing re-use.
Computer Systems: A Sub-Savtech model,functions only to regulate the Buoy, control the JAMs, interdiction, sensors and self detonation.
Explosives: When the Sub-Savtech determines that it is about to be captured, these low yield explosives blow the batteries which then eats the Buoy. Also self triggers when EMPed or if the Buoy is opened the wrong way.
Anchor: A single use steel harpoon to anchor the Buoy on space debris or asteroids.
Communication: Encrypted Radio receiver, for remote operation.
Suggested Usage: Either pre-deploy it by hiding it within space debris or asteroids. Otherwise jettison it at topspeed to make it harder to hit. If there is only one enemy ship then release more than one in opposing directions for added fun.
2000 KS For Buoy, 20KS per JAM.
Made to annoy. The Buoy provides one shot Interdiction and counter interdiction. Just fling it out of the airlock, that Pirate would have to play hide and seek with it before it can resume the chase( And by that time you would be halfway across the galaxy already ). Its Interdiction Field can either be triggered by remote activation, time, or proximity.
2. History and Background
Sticking its finger into Nerimian technology and Aerospacy, NAM creates cheap solutions to expensive tactical problems.
3. Dimensions and Crew Complement
Organizations Using This Vessel:
Star Army of Nepleslia
And mabye its allies.
And probably everyone else sooner or later
Type: Expendable Interdiction Device
Class: Na - O1 - 1a
Designer:
Melchoir Vel Steyr and the good guys at NAM
Manufacturer: Nepleslia Armaments and Munitions
Production: Few working prototypes, Slated for full Mass production.
Crew: None, an AI or one human on remote
Maximum Capacity: None
Appearance: A black sphere with red plates.
Length: 5 Meters
Width: 5 Meters
Height: 5 Meters
Decks: None
Mass: 1 Ton
4. Performance Statistics
Speed (STL): 30 KM/h ( 1 JAM ) 300 KM/h ( 10 JAMs )
Range (Distance): As far as it floats
Range (Support): 30 Minutes after activation, 10 years on active standby
Lifespan: 25 years not activated
Refit Cycle: What upgrades?
5. Inside the Buoy
A mass of wires and components. Isnt made to store anything else.
6. Ship Systems
Hull: A 1-inch thick depleted uranium casing to survive the rigors of space. The Buoy is not expected to survive any hit from any kind of munition.
Secondhand decomissioned Nerimian Interdiction Field: A powerful artificial gravitic field that disrupts the operations of FTL drives of all types in half an AU. In this case the Buoy would use this to prevent enemy vessels from giving chase to retreating frendly units. Its secondary mode defeats interdiction efforts in an area roughly 1/4ths of its normal operation. Does not work against SAoY ships due to SAoY's high level of technology.
JAM Bottle Slots: Up to 10 Jet Assisted Movement Bottles can be fitted in a sphere of the Buoy. These bottle provide minimal thrusts and mobility for the Buoy to move into position or perform minor evasive Brownitian motion if spotted. The bottles are strictly single use, and are NOT discarded when used up. ( The Buoy lacks jettison functions ). Each JAM only lasts 3 minutes.
Sensors: Very rudimentary, just enough for the buoy to find its way or avoid space debris. But just enough to detect if it is being fired upon or if there are high energy signatures nearby ( Like 1 KM away ).
Powerplant: No self sufficient generator, instead uses high power unstable chemical batteries which only lasts 30 minutes at full power. When depleted the electrolytes turninto a very corrosive solution which 'eats' the Buoy, preventing re-use.
Computer Systems: A Sub-Savtech model,functions only to regulate the Buoy, control the JAMs, interdiction, sensors and self detonation.
Explosives: When the Sub-Savtech determines that it is about to be captured, these low yield explosives blow the batteries which then eats the Buoy. Also self triggers when EMPed or if the Buoy is opened the wrong way.
Anchor: A single use steel harpoon to anchor the Buoy on space debris or asteroids.
Communication: Encrypted Radio receiver, for remote operation.
Suggested Usage: Either pre-deploy it by hiding it within space debris or asteroids. Otherwise jettison it at topspeed to make it harder to hit. If there is only one enemy ship then release more than one in opposing directions for added fun.
2000 KS For Buoy, 20KS per JAM.