First, you lack a DR rating for the first weapon. Please amend (or point it out if I just missed it)
Second, your Orange grenade dows 2 damage "persistent". Elaborate. You don't mean it keeps doing damage every turn, do you?
Normally, I'd be asking "What guarantee do I have that the shield ignorant weapon won't be abused?", but in this case I ask "How can the blade reach through the shields to the hull if it's only 6 feet?"
Give a DR for the short-sword please.
Are your drones outside or inside the shields they generate?
While Entropy's Shroud is fine for ships, I find it far too powerful for conventional PA. Furthermore, the effects of Entropy's shround at the ranges specified would give this PA an obscene advantage just by being in close proximity to the enemy--a given since it seems to be a melee Power Armor to begin with. Please remove.
I am a bit concerned about abuse of the NAM Eavesdropper Device, but less to than some other aspects. Just know that most non-civilian communication (and some civilian communication) is highly encrypted. I don't see this working in a combat scenario. As long as it doesn't decrypt in the heat of battle, it should be okay...
Trademarked terms and items are not allowed.
Quick reference on the radiation blocking layer.
This is too powerful.==== 14. ECM/Cloaking ====
[[freespacers:entropy_s_shroud|Entropy's Shroud Electronic Warfare Suite]]
+
+ **Values on PA Variant:**
+
+ * vs. Starship Superweapons -- 75% hit chance
+ * vs. Starship Main Guns -- 45% hit chance
+ * vs. Starship Secondary Guns -- 30% hit chance
+ * PA and star ships lose computer tracking except at short ranges, between (.01AU 150000km) and (.005AU 7500km), where targets can be acquired using visual tracking
+ * PA and starships lose wireless communication inside the wake, at up to **0.005 AU** (7500km) from the Shroud's PA.
+ * PA and starships, including the user's ship, count as being inside an interdiction field when within a **0.0025** AU (360000km) radius, due to spatial distortions.
+ * PA and starships, including the user's ship, will be considered stealthed and therefore extremely difficult to detect using passive or long-range scans, when within a **0.00025 AU** (360, 000km) radius. Detection of stealthed ships is considerably easier as one closes distance.
+ * PA and starships will take **[DR 4]** //per minute// against //shields only// when within a **0.0001 AU** (140000km) ( radius, due to the powerful EM emissions and spatial warping putting persistent strain on the integrity of a shield. The user's ship cannot maintain a shield at all due to the combined strain and power drain of running the Shroud.
+
+ //Note: Can only be used in space.//
MoonMan said:Umm...is it really necessary to have three separate sections of armor like that? I'm not exactly sure what it amounts to, but if this does indeed triple the Armor ratings of the submission, I can foresee people continuously stacking armor on top of armor in future submission to the point of redundancy. So, my real question is does this thing have total Armor DR of 19, or is the overall amount of these different hulls the same as our old armor standards of around DR 5-7?
Also, keep in mind that Nerimium is a very dense, heavy metal...using a lot of it should limit the speed and flexibility of an armor.
Signed.Toshiro said:I believe that rather than being scaled, Entropy's Shroud should remain a ship-only technology. Its power demands are excessive on a PA, and require the energy output of a ship to produce.
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