If there's a freighter they fit in, use it, but you might need a small "tug" ship or two to go with it to deploy the station.Wes said:Military (automated) border monitoring stations, easily mass produced
A ship that can carry and deploy the above stations, if no current ship can
Question: Does the Star Army retire their old ships? If so, could a civilian purchase an old, demilitarized SA ship? (This partly overlaps into the pirates thread.)Wes said:More civilian ships, to include older models (Oberon power!)
Modularity would rule here. Just design standard "base modules" that do certain things, and hook them up with tunnels. Then the GM just has to see which types and how many go into the base.Wes said:A standard surface starport facility
Think Delta-type simplicity.Wes said:A high-mobility space suit for Star Army personnel
Question: For the Elysians, Neplesians, etc., how big are their drydocks, i.e. how big a ship can they deploy? How many ships can be supported at once by their economies?Wes said:More non-Star Army military ship designs (SMX, Elysian, Nepleslian)
Something like the Oberon with the necessary science packages added on? Sounds like something that would be a conversion of an existing civilian freighter, not necessarily a class in itself.Wes said:A lower-tech scout ship for exploring systems without using restricted tech - suitable for corporate, civilian or military use.
Remember to have the military buy civilian ships, too. The Air Force doesn't buy 747s for cargo transport because they have a low wing, which puts the cargo floor way off the ground. For aircraft that aren't transporting bulk cargo, the military will just buy civilian aircraft and pay extra for modifications (like air refueling gear); ref. C-135 series and the KC-10.Wes said:More cargo ships, both military and civilian
How mobile? Will they travel with an advancing front-line fleet? (Not recommended; they'd make great targets.) Will they hang back in the reserves? If the front lines get overrun, can the station move or be moved to safety, or will it be abandoned and scuttled? Is it mobile like a ship, or is it something you shut down (possibly breaking it into components), ship it somewhere, and reassemble/reactivate it there?Wes said:Small mobile stations (think floating malls) to hang out with fleets
Specialized? Could a modified freighter do the job, or are you looking for a dome ship with an orchard or three in it?Wes said:Agricultural ships to hang out with fleets
Yes, it's common practice. ^_^Question: Does the Star Army retire their old ships? If so, could a civilian purchase an old, demilitarized SA ship? (This partly overlaps into the pirates thread.)
I suppose, as large as needed. Most Elysian ships tend to be small, while Nepleslian ships vary as widely as their population does. Elysians can support around a thousand ships, while the Nepleslians probably have ten thousand or perhaps more ships of all sorts.Question: For the Elysians, Neplesians, etc., how big are their drydocks, i.e. how big a ship can they deploy? How many ships can be supported at once by their economies?
I'd like to see a new ship, actually, since the more non-overpowered ships there are around, the better. ^_^;Something like the Oberon with the necessary science packages added on? Sounds like something that would be a conversion of an existing civilian freighter, not necessarily a class in itself.
Star Army cargo ships would be rather heavily armed and armored and would take advantage of restricted technologies the civilian ship makers would have access to.Remember to have the military buy civilian ships, too. The Air Force doesn't buy 747s for cargo transport because they have a low wing, which puts the cargo floor way off the ground. For aircraft that aren't transporting bulk cargo, the military will just buy civilian aircraft and pay extra for modifications (like air refueling gear); ref. C-135 series and the KC-10.
They'd hang out with battle fleets, but during battles, they' hang out in the rear, relatively far away from the battle. If they were captured, they would probably contain little of strategic value (pizza shops, clothes, movie theatres, etc).How mobile? Will they travel with an advancing front-line fleet? (Not recommended; they'd make great targets.) Will they hang back in the reserves? If the front lines get overrun, can the station move or be moved to safety, or will it be abandoned and scuttled? Is it mobile like a ship, or is it something you shut down (possibly breaking it into components), ship it somewhere, and reassemble/reactivate it there?
Specialized, designed to feed the fleets on the go. They'd need to be rather large and contain a number of special internal recycling systems.Specialized? Could a modified freighter do the job, or are you looking for a dome ship with an orchard or three in it?
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Wes wrote:
Agricultural ships to hang out with fleets
Mike wrote:
Specialized? Could a modified freighter do the job, or are you looking for a dome ship with an orchard or three in it?
Goose said:Hi I just signed up and still haven't really done that much but I was browsing and came across this and I saw this particular quote I had to comment on.
Wes wrote:
Agricultural ships to hang out with fleets
Mike wrote:
Specialized? Could a modified freighter do the job, or are you looking for a dome ship with an orchard or three in it?
If I read this thread correctly and you are designing some new types of ships/technology's then I would simply like to say that Dome ships just aren't right for supplying a fleet. Simplu put they are too inefficient. The whole premise of the dome is to create a sort of planetary feel to it, more recreational. Plus it's much larger and more expensive.
I feel that if an agricultural supply ship were created it would be similiar to a semi. Have a "cab" front for living quaters, control, engineering, basically ship runnings. Then behind it have some sort of compartment(s) where the food would grow. Most likely some sort of hydroponics with artifical sun lighting and automated watering system. That would work for smaller plants however if larger plants were required such as an apple tree it could be a dwarf that was pruned or possibly geneticlly altered to overproduce fruit.
For delivery and management of this system it could quite easily be automated. Most management wouldn't be required due to the fact that it is in a controlled enviornment without the effects of weather, insects, or other uncontrollable variables. Pruning however would require manpower. Once fruit was collected if it went through procesing or something (I haven't quite thought of that yet) it could be put into small automated cargo pods and programmed to go to a ship where they would be unloaded and then sent back.
This is what I came up with on my limited knowledge of the technology here and how things run but I hope I'm not taking up space with useless banter and that this may somehow help.
Zakalwe already came up with a more efficent design than a box.
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